Same problem here when clicking New Challenge

- FOG multi.PNG (21.05 KiB) Viewed 2492 times
20171030_152546
VER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.15063.296
0: Intel(R) HD Graphics Family
CPU String: GenuineIntel
Stepping ID = 1
Model = 5
Family = 6
Extended model = 4
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 13673
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00010001","login":"Ouistiti"}]
######## EXCEPTION: 0xC0000094 at address: 0x0049033D
SEARCHING: C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\WINDOWS
C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\WINDOWS
FAILED
LOAD: Impossible de créer un fichier déjà existant.
SGA: CUIManager::Draw9Slice
CUIManager::Draw9Slice
c:\dev\archon\ui\uimanager.cpp(4618) : +4 bytes (CUIManager::Draw9Slice) 0
SGA: CUIImage::Render
CUIImage::Render
c:\dev\archon\ui\uicomponents.cpp(1862) : +0 bytes (CUIImage::Render) 0
SGA: CUIObject::DoRender
CUIObject::DoRender
c:\dev\archon\ui\uicomponents.cpp(1487) : +0 bytes (CUIObject::DoRender) 0
SGA: CUIManager::RenderObjects
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1482) : +0 bytes (CUIManager::RenderObjects) 0
SGA: CUIManager::RenderObjects
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1572) : +0 bytes (CUIManager::RenderObjects) 0
SGA: CUIManager::RenderObjects
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(1572) : +0 bytes (CUIManager::RenderObjects) 0
SGA: CUIManager::RenderObjects
CUIManager::RenderObjects
c:\dev\archon\ui\uimanager.cpp(2006) : +0 bytes (CUIManager::RenderObjects) 0
SGA: UIManagerRenderFunction
UIManagerRenderFunction
c:\dev\archon\ui\uimanager.cpp(1913) : +0 bytes (UIManagerRenderFunction) 0
SGA: CMViewport::Render
CMViewport::Render
c:\dev\monkey11\viewportmonkey.cpp(190) : +16 bytes (CMViewport::Render) 0
SGA: CUIManager::Render
CUIManager::Render
c:\dev\archon\ui\uimanager.cpp(2338) : +0 bytes (CUIManager::Render) 0
SGA: CGame::Update
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(1001) : +0 bytes (CGame::Update) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(920) : +11 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(530) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath