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Slope Colors
Posted: Fri Oct 13, 2017 12:17 am
by flatsix518
Is it just my computer or are slopes colored blue?
I was just playing my first game and thought all these streams were oddly shaped and tried to avoid them.
As I was maneuvering around them, I happened to put my cursor over one and realized it was a slope. Thanks to my maneuvers, I had just given the Romans the central hill mass on my left flank.
Anyway, are your slopes colored blue and look like water?
John
aka flatsix518
Re: Slope Colors
Posted: Fri Oct 13, 2017 12:46 am
by Patrick Ward
Sounds like bad dds decompression. Maybe a graphics driver or card issue.
Or the files are corrupt. They're standard dds files so you should be able to look at them.
Re: Slope Colors
Posted: Fri Oct 13, 2017 7:10 am
by rbodleyscott
flatsix518 wrote:Is it just my computer or are slopes colored blue?
I was just playing my first game and thought all these streams were oddly shaped and tried to avoid them.
As I was maneuvering around them, I happened to put my cursor over one and realized it was a slope. Thanks to my maneuvers, I had just given the Romans the central hill mass on my left flank.
Anyway, are your slopes colored blue and look like water?
John
aka flatsix518
One beta-tester who ran the game on a Mac in a PC emulator had this issue. We have not had anyone else complain of it on a native PC. (So far!)
Re: Slope Colors
Posted: Fri Oct 13, 2017 1:59 pm
by flatsix518
Richard,
I, too, am on a PC emulator for Mac. (VM Ware Fusion). This is the only Slitherine/Matrix game I've had any issues with.
Is there a game-specific file we can edit to experiement with color options?
John
Re: Slope Colors
Posted: Fri Oct 13, 2017 2:13 pm
by rbodleyscott
Pat will have to answer that.
Re: Slope Colors
Posted: Fri Oct 13, 2017 2:27 pm
by Patrick Ward
Well to me it sounds like a hardware/emulation/driver issue. There is a marker in the dds that defines what information is stored in which channel. Reading this tells the software how the dds is constructed. Many decompressors simply don't do this and just make an assumption. Thats both lazy and very bad practice, and isn't much help to you.
I've no real way of testing it but in theory you might be able to swap the channels in
Data\TILES\NorthernEurope_Overlay/Tex2.dds
and see what happens. Even then I can't guarantee swapping will work on its own. They may need inverting too.
Could you send me a screen shot of all the offending elements and I'll see if I can get a better idea of what channels are being swapped. I would of assumed the blue and green channels but that doesn't result in what i'd call blue.
Re: Slope Colors
Posted: Fri Oct 13, 2017 2:54 pm
by flatsix518
Patrick,
Thanks for the reply. I'll put together a PM later today when I get the time.
It's just the slopes that look odd -- but they are pretty garish. You might want to put on eclipse sun glasses before looking at it.
John
Re: Slope Colors
Posted: Sat Oct 14, 2017 6:44 pm
by Patrick Ward
Quick update but no answers yet.
So after seeing Johns screenshot its clearly not what I thought, a dds interpretation, or a shader issue. It's having difficulty showing some multilayer materials. Not having a Mac I can't test it.
I've passed it over to those that might know .. but we aren't a Mac studio and don't support it as a platform so I can't promise anything other than we'll give it our best shot.
Could someone with powers move this to the tech support forum. I think its a better place for it.
Re: Slope Colors
Posted: Sun Oct 15, 2017 3:48 pm
by pirey4
I'm having the same problem when running the game in a VMWare Fusion VM mapped to the Windows 10 Bootcamp Partition on MacOS High Sierra . I only see the issue on hills and as others have said the sides of hills are blue and look like water. On thing that I don't think was mentioned is that the sides of the hill actively shimmer like the water on the surface of a lake on a windy day.
The problem does NOT occur when I boot the Mac into Windows 10 directly using Bootcamp Partition and run the game. I'll play this way but it is much more convenient to play using VMWare Fusion since I don't have to reboot the machine to switch between the game and MacOS applications.
I know the configurations I'm running are not supported but I really want to play the game (which I am enjoying). Any help would be appreciated.
Thanks,
phil
Re: Slope Colors
Posted: Sun Oct 15, 2017 3:50 pm
by rbodleyscott
We are still looking into it.
Re: Slope Colors
Posted: Sun Oct 15, 2017 5:34 pm
by pipfromslitherine
It sounds like a bug in the driver emulation for the VM. Unfortunately we can't support the game running on other systems. You could try seeing if there are compatibility settings for DX9 in the VM control panel.
Cheers
Pip