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Quick Weapon Modding Question

Posted: Thu Sep 21, 2017 8:50 am
by JAlfredGoodwin
If I were to change the ranges of weapons, where would I look, and would it break the tactical AI?

Intention - Increase non-fighter missile and torpedo ranges 5x, increase fighter torpedo ranges 2x, increase the distance clusters can travel by 5x.

Reasoning - Right now, there are beam weapons with longer ranges, this is annoying to me, as the whole point of guided missiles is that you can hit a target farther than your guns can reach.

Re: Quick Weapon Modding Question

Posted: Sun Sep 24, 2017 8:08 am
by Firefox440
These answers are on http://www.slitherine.com/forum/viewtop ... 25&t=71102 a complete question/answers guide, very useful.