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Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 5:51 am
by terminator
In my opinion, the Universal Carrier has too much point of movement. In one of my scenario in development, in one turn the Universal Carrier can cross half of the map (38 x 30).
Here is a comparison of the various means of transportation in the German army.
The Horse Transport :
Movement Point = 6, on the road =6

- HorseTransport.jpg (150.46 KiB) Viewed 3358 times
The German Truck :
Movement Point = 8, on the road =8

- GermanTruck.jpg (204.43 KiB) Viewed 3358 times
SdKfz7 :
Movement Point = 4, on the road =8 (4 x2)

- SdKfz7.jpg (181.48 KiB) Viewed 3358 times
Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 5:55 am
by terminator
SdKfz251 :
Movement Point = 4, on the road =8 (4 x2)

- SdKfz251.jpg (143.14 KiB) Viewed 3356 times
SdKfz250 :
Movement Point = 4, on the road =8 (4 x2)

- SdKfz250.jpg (157.44 KiB) Viewed 3356 times
Bren 731(e) :
Movement Point = 8, on the road =16 (8 x2)
Impossible to have a screen shot showing all the max movement

- Bren(2).jpg (104.92 KiB) Viewed 3356 times
Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 5:56 am
by terminator
Here you can see the max movement of Bren 731(e) :

- Bren(1).jpg (122.6 KiB) Viewed 3356 times
Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 1:26 pm
by Asap
A system (a table) would be nice, which translates the values of real units from WW2 into the game. Values like speed, armour, range and so on. We would have more realistic units then and new units would be easy to add, without any issues because such a table would provide all the values you need. No more value-guessing

Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 1:39 pm
by bru888
Asap wrote:A system (a table) would be nice, which translates the values of real units from WW2 into the game. Values like speed, armour, range and so on. We would have more realistic units then and new units would be easy to add, without any issues because such a table would provide all the values you need. No more value-guessing

A valid point. The units.csv file seems to be a bit of a hodge-podge, compiled in an ad-hoc, as-needed manner. Even the way the data is entered in the spreadsheet offends my sensibilities here and there, but now I am being ridiculous.
Anyway, case in point here. I cannot even find the Bren 731(e) in units.csv to verify what I was thinking; that it has too high a MP number (8, obviously, but I wanted to double-check). This isn't a new unit in beta, is it? Because I have not installed the new beta yet.
Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 1:56 pm
by Asap
@bru888
The Bren 731(e) isn't new, it came with the Blitzkrieg DLC

Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 2:27 pm
by terminator
The Bren 731(e) came in the scenario n°5 Dunkirk.
Secondary Objective = Destroy 12 British ground units -> Special Event "Bounty Hunters" = QF2Pounder or 40mm Bofors with bren 731(e)
Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 2:40 pm
by bru888
Thanks guys. I found it, although how it acquires the name "Bren" is one of those things that I need to learn. That word is not in the unit.csv file, but "universal" is. And yes, the MP is set too damned high. (Sorry, I'm in a crappy mood today.

)

- Capture078.jpg (69.79 KiB) Viewed 3314 times
Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 2:55 pm
by Asap
bru888 wrote:(Sorry, I'm in a crappy mood today.

)
Maybe you need to visit a scream-room or a bat-room, to crush things like glass, mobiles, computers or TVs with a heavy bat, it helps

Re: Universal Carrier Movement Points
Posted: Mon Sep 18, 2017 3:02 pm
by bru888
Asap wrote:bru888 wrote:(Sorry, I'm in a crappy mood today.

)
Maybe you need to visit a scream-room or a bat-room, to crush things like glass, mobiles, computers or TVs with a heavy bat, it helps

No. To make me feel better, I need to CRUSH one of the following:
* The Red Team in
Boot Camp.
* The Japanese in
U.S. Pacific.
* The Americans in
Rising Sun.
* The Chinese in
Morning Sun.
* The Japanese in
U.S. Marines.
* The Soviets in
Winter War.
* All those non-Germans in
Blitzkrieg.
* The Allies in
Kriegsmarine.
* The Japanese in
Burma Road. (Poor Japanese. They get crushed more often then anybody in OOB so far.)
