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[Test 0.12] Yrfin's Equipment File Advanced (YEFA)
Posted: Sat Sep 16, 2017 5:48 pm
by Yrfin
I make extended Equipment file with switchable units.
Also, Im use my Enchanced Movements Mod (EMMY) for this. (
http://www.slitherine.com/forum/viewtop ... 47&t=76308)
Any suggestion welcome.
Re: [Test] New equipment File (with Switchable Units)
Posted: Mon Sep 25, 2017 6:07 pm
by Yrfin
OK. Lets start.
First at all: Its a TEST equipment. Many things are just ideas and can be changed.
Of course we are start at Wehrmacht.
1. Infantry. "Queen of Battlefield".
Wehr Infantry (Schutzen).
Switchable.
CAN'T BE MOTORIZED. Yep

1. Defence Stance (default). Standart stats.
But: Move 2 (e.g. 2 Hex on Dry Road).
2. Attack Stance (switch).
-4GD -8AD, But +1 Ini and Move 3.
Grenadiers.
Switchable.
Motorized. Move 5-7 in transport.
1. Attack Stance (default). Standart stats.
2. Support Stance (switch).
- Mino 8 cm Range 2 (6/3)
Special Infantry.
Paratroopers/Alpine (Switchable). CAN'T BE MOTORIZED.
1. Default Stance.
4 GD 8 AD (like Infantry at Attack Stance).
But with special type of Movements (boost in Forest/Mountain/Hill).
(Type of movements: #33 Paratroop and modified Alpine #8.)
2. Hide Stance.
Trait "Camo".
Type of movements: #32 Hiding. (Unit with this type of movement can switch and move 2 only in: Bocage, Forest, Thick Forest, Hills, Mountains, Jungle.)
+1 Ini
+ 4 GD +8 AD (like Infantry at Def Stance).
SturmPioniers
Type of Movement #Swimm Leg.
Can cross Rivers and attack. Have a Special Transport (Swimm Truck/Half-track).
Type of Movement #Swimm Truck/Swimm Half-track.
Switchable to
- BruckenPionier.
Mobile Infantry.
Krads/Cavalry (Switchable).
1. Default Stance. (Mobile).
Very low GD/AD. Lowered SA/HA. But high Move and Ini. Reconmove. Spot 3.
2. Unmounted Stance.
Stats like Infantry in Def Stance.
Re: [Test] New equipment File (with Switchable Units)
Posted: Wed Sep 27, 2017 6:16 pm
by Yrfin
Second but must be a First.
Tanks.
Its a Base Comseption in WWII(Tanks + Airforce). Its call "Blitzkrieg".
So...
1. Light Tanks (Pz II and Pz 38(t))
- Movement increase to 6 and add Reconmove.
- Ability to switch in "Recon" Stance:
Movement 5. Reconmove. Spot 3. Passive SA/HA. +1 Ini.
2. Medium Tanks(Pz IVF2- /Pz V).
-Ability to switch in "Ambush" Stance
Move 1. Ini +1. GD +2. HA +1. Class 3 (AT).
(?) "Camo" trait.
Re: [Test] New equipment File (with Switchable Units)
Posted: Thu Sep 28, 2017 2:45 pm
by Yrfin
And I forgot about Tank Units Movements

1. Light/Swimm Tanks : #22 Swim Tank
2. Medium Tanks: #0 Tracked
3. SovietT-34: # 23 Tank Extra
4. Heavy Tanks: # 24 Tank Heavy.
Re: [Test] New equipment File (with Switchable Units)
Posted: Sun Oct 01, 2017 3:32 pm
by Yrfin
2. Recon Units.
A. Land Recon.
All wheeled recon got a move 10.
- Switchable to "Hide" Stance (Type of Movement #35 Vehicles Hide.Can switch only on "close" terrain Forest/Hill/City/Port/Countryside/...).
Spot 4. Passive SA/HA. "Camo" trait.
B. Air Recon
Two type:
- Strategical
Ju 88D-3 Do 17Z-3.Navy: Fw 200
Class 2: Recon.
Spot 4.
- Switchable to T.Bomber (Class

only on AirField.
Type of Movement #30 Mountain Air.
- Tactical.
Hs 126 Fw 189 Navy: Ar 196
Class 2: Recon.
Spot 4.
- Switchable to T.Bomber(Class

only on AirField.
Type of Movement #30 Mountain Air.
3. AT Units.
Towed Light AT (3.7 - 5).
got a Move 2.
- Can switch to Transport (Truck/Half-Track).
- Can switch to "Ambush/Hide" Stance only in "close" terrain (Countryside/Forest/Hill/Mountain/City and so).
(Type of Movement #35 Vehicles Hide).
In "Ambush/Hide" Stance: +1 Ini. Move 1. "Camo" Trait.
Towed Heavy AT (8.8 - ).
- Heavy AA switchable to Transport (Truck/Half-Track).
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear/....)
Sf AT (4.7 - 8.
.
Can switch to "Ambush/Hide" Stance.
- Can switch to "Ambush/Hide" Stance only in "close" terrain (Countryside/Forest/Hill/Mountain/City and so).
(Type of Movement #35 Vehicles Hide).
In "Ambush/Hide" Stance: +1 Ini. Move 5. "Camo" Trait.
4. Artillery."Gods of War".
Light Arty:
- FK Cannone Switchable to AT Stance.
Heavy Arty:
- Heavy Arty switchable to Transport (Horse/Half-Track).
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear...)
Sf Arty:
- Switchable to AT Stance.
5. Anti-Air.
Light AA:
- Switchable to AT Stance.
Heavy AA:
- Heavy AA switchable to Transport (Truck/Half-Track) and AT Stance.
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear)
Sf AA:
- Switchable to AT Stance.
Re: [Test] New equipment File (with Switchable Units)
Posted: Tue Oct 03, 2017 3:46 pm
by Yrfin
7-9. Luftwaffe
- Fighters
Switchable.
High Altitude.
SA/HA 0. GD +2.
Low Altitude.
GD: 11 +/-. SA/HA : 1/0. - Ini. - Move.
- Fighters/Bombers
Switchable.
High Altitude. (Fighter)
Stats like Fighter but -1 Ini.
Low Altitude. (T.Bomber)
Fighters/Bombers can switch 1 time on fly (Bomber to Fighter) and then can switch only on airfield.
-2 Ini. SA/HA about 4/1. Low Ammo/Fuel.
- S.Bombers/T.Bombers
Bombers like Do 17/Ju 88 can switch on fly.
- Dive T.Bombers
Ju 87 can switch to "Dive" Stance.
Move 0. SA/HA up. Low Ini and GD'/AD.
Re: [Test] New equipment File (with Switchable Units)
Posted: Tue Oct 03, 2017 8:36 pm
by guille1434
Congratulations! A lot of interesting ideas to give several units useful "switching" abilities!

Re: [Test] New equipment File (with Switchable Units)
Posted: Fri Oct 06, 2017 3:17 pm
by guille1434
This icon, could be used as a variation to the Wehr Infantry one, when switched to the "defensive" stance... Also, here is a special efx file specially made for it.

Re: [Test] New equipment File (with Switchable Units)
Posted: Fri Oct 13, 2017 2:17 am
by Yrfin
guille1434 wrote:This icon, could be used as a variation to the Wehr Infantry one, when switched to the "defensive" stance... Also, here is a special efx file specially made for it.

Thanks for assistance, guille !
I think your icon for variation to the Wehr Infantry in "def" Stance will be usefull in my Equipment.
But can't understand about "special efx file ":(
Re: [Test] New equipment File (with Switchable Units)
Posted: Fri Oct 13, 2017 3:04 pm
by guille1434
Yrfin... Thanks for your kind words.
The new .efx file is tailored to the new position of the rifle muzzles of the figures present in the icon (in fact, only one of them has changed position compared to the original icon). This will cause that if you use the new icon with the regular .efx file, you will be seeing in the game the muzzle flashes separated from the rifle muzzles that the soldiers are firing while engaging an enemy unit,creating a strange view of the animation for the new icon.
Re: [Test] New equipment File (with Switchable Units)
Posted: Sun Oct 15, 2017 8:42 am
by Yrfin
Lol. Still can't see a "new .efx file."
OK.
Now Im introduce my vision of PzC Equipment (version with New Types of Movements and Switchable Units).
Like I said - its a TEST version. Every player can download and test it .
Its
version 0.01 (without additional icons). Movements optimized for 5 km/Hex.
Installation.
1.Install New Movements Pack first.
http://www.slitherine.com/forum/viewtop ... 8&start=40
2.Download equipment_switch.zip. Extract it. Copy equipment.pzeqp to Folder /Panzer Corps/Data Folder.
3.Test it and send me your feedback.
Future version...
1. Icons for Switchable Units.
2. Special switchable units (Branderburger.Rgt, Stab (Fi 156B switchable)).
3. Switchable Structure (Mines/Forts). Yeh ! Now you can purchase it and build your defense line.
Simplicity. Agility. Reality. Fun.
Old Game with new Features

Re: [Test] New equipment File (with Switchable Units)
Posted: Sun Oct 15, 2017 3:47 pm
by guille1434
I was refering to the file I also attached with the icon file... The one with the little muzzle flashes, this is meant to be copied into the Animations folder, and then the efx.pzdat file should be edited to reference it...
Re: [Test] New equipment File (with Switchable Units)
Posted: Sat Oct 21, 2017 2:04 pm
by Yrfin
Like always: few bugs fixed

.
Version 0.02.
Also I add Euipment_info File (Excel file with Red value for changed Stats Units).
1. Pz IV (short)/ Pz IIIN can be switched to Art mode.
2. Add new icons for new Unit:
Stab (Switchabe: Inf Unit with Spot 4 and Radar Trait/Landing Aircraft Unit/Flying Recon with Spot 4).
Download Units_Switchable 0.01.
Extract.
Copy all icons to Paner Corps/Graphics/Units Folder.
Re: [Test] New equipment File (with Switchable Units)
Posted: Sun Oct 22, 2017 9:23 pm
by Yrfin
Corrected equipment file (with new switchable icons:Shutzen and Krad and Reiter).
Re: [Closed] New equipment File (with Switchable Units)
Posted: Tue Oct 24, 2017 8:25 pm
by Yrfin
To be continued...
Re: [Closed] New equipment File (with Switchable Units)
Posted: Fri Nov 03, 2017 4:56 pm
by Yrfin
Version 0.02
Icons for equipment 0.02
Units_Switchable 0.02
Re: [Test] New equipment File (with Switchable Units)
Posted: Fri Nov 03, 2017 5:46 pm
by guille1434
Nice bunch of units here... Thanks for sharing!!
Re: [Test] New equipment File (with Switchable Units)
Posted: Sat Nov 04, 2017 12:27 pm
by Yrfin
guille1434 wrote:Nice bunch of units here... Thanks for sharing!!
Hi guille !
Thanks for attention.
Still dont have right icons for Hidding Recons (SdKfz 221/222/231/... ). I think it must to be with Radio Antennas in Hide stance
Like that sample.

- Ger_ba_SdKfz_232.png (30.05 KiB) Viewed 7061 times
.
I mean:
- Ordinary stance: without Antennes.
- Hide Stance: with Antennes.
Icons for Equipment File v0.03
Equipment Info File v0.03
.
Re: [Test] New equipment File (with Switchable Units)
Posted: Sat Nov 04, 2017 3:51 pm
by Yrfin
Re: [Test] New equipment File (with Switchable Units)
Posted: Sat Nov 18, 2017 10:56 am
by Yrfin
- Bug fixed.
- Add few new icons.
- change stats/movement for Light Tanks in Recon Stance.
1. Light Tanks (Pz II and Pz 38(t))
- Movement increase to 6 and add Reconmove.
- Ability to switch in "Recon" Stance:
Movement 6. Reconmove. Spot 3. Passive SA/HA. +1 Ini.
-change stats/movement for Medium Tanks
2. Medium Tanks(Pz IVC-F).
-Ability to switch in "Art" Stance
Move 2. Class 4 (Art). Range 1.
3. Medium Tanks(Pz IVF2-J /Pz V).
-Ability to switch in "Ambush" Stance
Move 2. Ini +1. GD +2. HA +1. СD -1. Class 3 (AT).
(?) "Camo" trait.