GS 4.0 AAR (last update) Plaid (Axis) vs Vokt (Allies)
Posted: Mon Sep 11, 2017 6:07 pm
Here you are another AAR for you to check out the changes made to the game due to the latest 4.0 update (4.018).
Related to other updates you will see that the game has included HQ units and names of the commanders attached to them. Another significant change is in France-BEF 1939 OOB. Will explain later.
A quick update of what's going on in the game. Polish campaign saw German infantry taking considerable losses, mostly due to bad combat results, Warsaw falling to Germany in the 2nd turn without problems. There was a German 1939 Scandinavian campaign that was also successful, Denmark and Norway falling before bad weather.
At sea, German subs, mostly operating W and SW of Ireland coasts, started to attack convoys in December 1939. Taking advantage of bad weather, they dared to attack even escorted convoys. But they weren't very lucky when RAF and Allied DD's hit back. RAF SAC and both RN DD's and French DD (this one bumping into a sub), scored quite good hits on the German subs that meant to halve them in strength. Consequence of this was that Kriegsmarine subs, in need of repairs and located far from naval bases, stopped attacking convoys for several turns. It was first naval success for the Allies.
In 1940, fair weather arrived in March (turn 11). Wehrmacht invaded and conquered both Belgium and Holland:

In Allies reply, BEF retreated to the Somme. Powerful German armoured force in Brussels adviced against holding positions north of that river:

Recent changes in Allied 1939-40 OOB have made this campaign more of a challenge for both sides. BEF is now 3 corps unit sized (a motorized corps was added) and French army can be now composed mainly of corps units (vanilla game armoured corps back in the game) and not garrisons as before. All accounts for a more historical and interesting Case Blue campaign.
Commanders deployed in garrisons automatically convert those into HQ units, which have a movement allowance of 4 hexes.
Related to other updates you will see that the game has included HQ units and names of the commanders attached to them. Another significant change is in France-BEF 1939 OOB. Will explain later.
A quick update of what's going on in the game. Polish campaign saw German infantry taking considerable losses, mostly due to bad combat results, Warsaw falling to Germany in the 2nd turn without problems. There was a German 1939 Scandinavian campaign that was also successful, Denmark and Norway falling before bad weather.
At sea, German subs, mostly operating W and SW of Ireland coasts, started to attack convoys in December 1939. Taking advantage of bad weather, they dared to attack even escorted convoys. But they weren't very lucky when RAF and Allied DD's hit back. RAF SAC and both RN DD's and French DD (this one bumping into a sub), scored quite good hits on the German subs that meant to halve them in strength. Consequence of this was that Kriegsmarine subs, in need of repairs and located far from naval bases, stopped attacking convoys for several turns. It was first naval success for the Allies.
In 1940, fair weather arrived in March (turn 11). Wehrmacht invaded and conquered both Belgium and Holland:

In Allies reply, BEF retreated to the Somme. Powerful German armoured force in Brussels adviced against holding positions north of that river:

Recent changes in Allied 1939-40 OOB have made this campaign more of a challenge for both sides. BEF is now 3 corps unit sized (a motorized corps was added) and French army can be now composed mainly of corps units (vanilla game armoured corps back in the game) and not garrisons as before. All accounts for a more historical and interesting Case Blue campaign.
Commanders deployed in garrisons automatically convert those into HQ units, which have a movement allowance of 4 hexes.

































