Blitzkrieg Balkan Campaign error
Posted: Sat Aug 19, 2017 4:05 pm
Hi,
in the Balkan Campaign the AI keeps thinking forever at the end of its turn. In the output_log.txt i find the following error:
NullReferenceException: Object reference not set to an instance of an object
at UnitVisuals.UpdatePlates (Boolean strength, Boolean nation, Boolean efficiency, Boolean supply, Boolean experience) [0x00000] in <filename unknown>:0
at UnitVisuals.UpdatePlates () [0x00000] in <filename unknown>:0
at GameUI.OnPhaseStart (.Alliance alliance) [0x00000] in <filename unknown>:0
at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0
at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0
at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0
at ActionManager.Update () [0x00000] in <filename unknown>:0
I have the output_log.txt and the savegame attached, maybe you can look into it?
Thanks,
YJDax
in the Balkan Campaign the AI keeps thinking forever at the end of its turn. In the output_log.txt i find the following error:
NullReferenceException: Object reference not set to an instance of an object
at UnitVisuals.UpdatePlates (Boolean strength, Boolean nation, Boolean efficiency, Boolean supply, Boolean experience) [0x00000] in <filename unknown>:0
at UnitVisuals.UpdatePlates () [0x00000] in <filename unknown>:0
at GameUI.OnPhaseStart (.Alliance alliance) [0x00000] in <filename unknown>:0
at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0
at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0
at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0
at ActionManager.Update () [0x00000] in <filename unknown>:0
I have the output_log.txt and the savegame attached, maybe you can look into it?
Thanks,
YJDax