Changing difficulty levels,
Posted: Mon Jan 16, 2006 8:53 pm
Hi gents,
If this has been covered before, you have my deepest apologies.
I don't play in normal as it's too much easy. Hard is for playing low level armies mainly made of basic units (levies, skirmishers, scouts, etc). Very hard is ok, but I need to optimize the skills and units a lot.
There's the tweaks.txt file with such valours:
// First number is the type of difficulty factor. 0 is chance to hit, 1 is health, 2 is fame bonus
// the 2nd number is which difficulty level it applies to - normal, hard, berserker
// Chance to hit
DIFF0_0 75
DIFF0_1 100
DIFF0_2 200
// Health
DIFF1_0 75
DIFF1_1 100
DIFF1_2 150
// Fame bonus
DIFF2_0 100
DIFF2_1 150
DIFF2_2 200
If you change those values to something like this:
// First number is the type of difficulty factor. 0 is chance to hit, 1 is health, 2 is fame bonus
// the 2nd number is which difficulty level it applies to - normal, hard, berserker
// Chance to hit
DIFF0_0 125
DIFF0_1 150
DIFF0_2 250
// Health
DIFF1_0 125
DIFF1_1 150
DIFF1_2 250
// Fame bonus
DIFF2_0 100
DIFF2_1 150
DIFF2_2 200
You will have three new different levels of difficulty:
Normal become a bit harder than original Hard. Adequate for low level armies.
Hard is now 50% harder than original Hard. For stronger armies but not very well balanced.
Very hard is near impossible now. Anyone will try it at 300 DIFF values?
If this has been covered before, you have my deepest apologies.
I don't play in normal as it's too much easy. Hard is for playing low level armies mainly made of basic units (levies, skirmishers, scouts, etc). Very hard is ok, but I need to optimize the skills and units a lot.
There's the tweaks.txt file with such valours:
// First number is the type of difficulty factor. 0 is chance to hit, 1 is health, 2 is fame bonus
// the 2nd number is which difficulty level it applies to - normal, hard, berserker
// Chance to hit
DIFF0_0 75
DIFF0_1 100
DIFF0_2 200
// Health
DIFF1_0 75
DIFF1_1 100
DIFF1_2 150
// Fame bonus
DIFF2_0 100
DIFF2_1 150
DIFF2_2 200
If you change those values to something like this:
// First number is the type of difficulty factor. 0 is chance to hit, 1 is health, 2 is fame bonus
// the 2nd number is which difficulty level it applies to - normal, hard, berserker
// Chance to hit
DIFF0_0 125
DIFF0_1 150
DIFF0_2 250
// Health
DIFF1_0 125
DIFF1_1 150
DIFF1_2 250
// Fame bonus
DIFF2_0 100
DIFF2_1 150
DIFF2_2 200
You will have three new different levels of difficulty:
Normal become a bit harder than original Hard. Adequate for low level armies.
Hard is now 50% harder than original Hard. For stronger armies but not very well balanced.
Very hard is near impossible now. Anyone will try it at 300 DIFF values?