Feedback/ Suggestions topic.
Posted: Wed Aug 09, 2017 10:00 pm
Since I keep seeing feedback being suggested all over the place (myself included in that) I figured I would create a topic for the devs to quickly look at for feedback and suggestions.
I do not have a preview copy, but I have seen many hours of both the campaign and the skirmish mode of the game including the fleet battles and "overview" mode.
Here are some suggestions I have:
Jumping in/ out - I recently watched a YouTube playthrough of the campaign and in the mission some ships jumped out and I noticed that the sound file was wrong. The sound that played was the sound of what the ship should sound like after exiting a jump. I also have noticed that at the start of a battle sometimes a ship that jumps in makes the sound of a ship jumping out when almost all of the other ships make the correct sound. While I'm on this topic, if a cylon fleet approaches a fleet in a position, that fleet is shown jumping in.. even though that fleet was already there before the cylon fleet was there. I understand that it is an intro scene, but it really doesn't make much sense. see this :- https://www.youtube.com/watch?v=lpW_XGbZr04
The nuke - The nuke seems a little bit underwhelming when it comes to an impact. I would appreciate the "flash" being a lot like the one seen in Battlestar Galactica: Razor. Also, I have a cool idea for the nuke to actually blind all contacts within the vicinity of the impact for one turn. I feel this would give the nuke the feeling of being more of a stratigic option, because while ships are blind it gives the player chance to regroup the fleet back into formation. This idea came from the miniseries where Apollo creates some kind of fake nuclear signature from a generator on colonial one which blinds/ makes the raiders think colonial one has been destroyed, aswell as the Pegasus blind jump.
The radar - When zooming out in the map, I really think that it should be taken advantage of by using the dradis sweep and sound effects from the show.
Some ships from the blood and chrome fleet for any additional content - https://www.artstation.com/artwork/4yr5W I feel these ships would fit perfectly into the game as some of them do look like they were designed prior to the signing of the articles of colonisation and was part of the colonies militia.
Replay - It seems that there is a certain height limited to the free roam camera which makes it impossible to inspect craft up-close
Raptor (unit) - I know by the time of blood and chrome that raptors with FTL abilities was a rare resource and I'm not sure if this would fit into the lore but it would be interesting to change up the tactics by having another raptor unit with a jump drive to be able to micro-jump within a battlefield behind the enemy fleet. To counter this, I would suggest that it would be very expensive to do this. Micro jumping has been seen in the series from the raptor overwatching the tylium mine in season 1, to the raptors jumping from inside of galactica in season 4 finale.
I have also posted some good ideas in another thread along with many other fans. here is the link go check it out. http://www.slitherine.com/forum/viewtop ... 69&t=78384
Feel free to post your own feedback in here (so it’s all in one place
)
I really like what I'm seeing so far, I plan to buy for all my systems. So say we all!!
I do not have a preview copy, but I have seen many hours of both the campaign and the skirmish mode of the game including the fleet battles and "overview" mode.
Here are some suggestions I have:
Jumping in/ out - I recently watched a YouTube playthrough of the campaign and in the mission some ships jumped out and I noticed that the sound file was wrong. The sound that played was the sound of what the ship should sound like after exiting a jump. I also have noticed that at the start of a battle sometimes a ship that jumps in makes the sound of a ship jumping out when almost all of the other ships make the correct sound. While I'm on this topic, if a cylon fleet approaches a fleet in a position, that fleet is shown jumping in.. even though that fleet was already there before the cylon fleet was there. I understand that it is an intro scene, but it really doesn't make much sense. see this :- https://www.youtube.com/watch?v=lpW_XGbZr04
The nuke - The nuke seems a little bit underwhelming when it comes to an impact. I would appreciate the "flash" being a lot like the one seen in Battlestar Galactica: Razor. Also, I have a cool idea for the nuke to actually blind all contacts within the vicinity of the impact for one turn. I feel this would give the nuke the feeling of being more of a stratigic option, because while ships are blind it gives the player chance to regroup the fleet back into formation. This idea came from the miniseries where Apollo creates some kind of fake nuclear signature from a generator on colonial one which blinds/ makes the raiders think colonial one has been destroyed, aswell as the Pegasus blind jump.
The radar - When zooming out in the map, I really think that it should be taken advantage of by using the dradis sweep and sound effects from the show.
Some ships from the blood and chrome fleet for any additional content - https://www.artstation.com/artwork/4yr5W I feel these ships would fit perfectly into the game as some of them do look like they were designed prior to the signing of the articles of colonisation and was part of the colonies militia.
Replay - It seems that there is a certain height limited to the free roam camera which makes it impossible to inspect craft up-close
Raptor (unit) - I know by the time of blood and chrome that raptors with FTL abilities was a rare resource and I'm not sure if this would fit into the lore but it would be interesting to change up the tactics by having another raptor unit with a jump drive to be able to micro-jump within a battlefield behind the enemy fleet. To counter this, I would suggest that it would be very expensive to do this. Micro jumping has been seen in the series from the raptor overwatching the tylium mine in season 1, to the raptors jumping from inside of galactica in season 4 finale.
I have also posted some good ideas in another thread along with many other fans. here is the link go check it out. http://www.slitherine.com/forum/viewtop ... 69&t=78384
Feel free to post your own feedback in here (so it’s all in one place
I really like what I'm seeing so far, I plan to buy for all my systems. So say we all!!