Crash In Campaign Beta 1.1.0
Posted: Fri Jul 21, 2017 10:54 am
In middle game. Battle of Lashkar Gah Campaign. Ver. Beta 1.1.0
=== Report ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
=== System Info ===
AppName: Afghanistan '11 ()
AppVersion: 1.1.0
Platform: WindowsPlayer
Running time: 00:13:49.5520000
=== Log Entries ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
Restart game and next turn (turn 26), crash again with this log:
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
MoveAction+<ReverseRoutine>c__Iterator1.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
21 Jul 2017 09:12
=== System Info ===
AppName: Afghanistan '11 ()
AppVersion: 1.1.0
Platform: WindowsPlayer
Running time: 00:19:40.6790000
=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
MoveAction+<ReverseRoutine>c__Iterator1.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
21 Jul 2017 09:12
=== Report ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
=== System Info ===
AppName: Afghanistan '11 ()
AppVersion: 1.1.0
Platform: WindowsPlayer
Running time: 00:13:49.5520000
=== Log Entries ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55
Restart game and next turn (turn 26), crash again with this log:
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
MoveAction+<ReverseRoutine>c__Iterator1.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
21 Jul 2017 09:12
=== System Info ===
AppName: Afghanistan '11 ()
AppVersion: 1.1.0
Platform: WindowsPlayer
Running time: 00:19:40.6790000
=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
MoveAction+<ReverseRoutine>c__Iterator1.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
21 Jul 2017 09:12