Length of games
Posted: Thu Jul 20, 2017 1:40 pm
Hi,
Out of interest how are people finding the full amended rules with regard to the time it is taking to get a result in a game in both competition and club games. I must admit the increase in the number of horse units and the increased staying power of average units has increased the time my games are taking, especially for the early period. My worry is that my potential club opponents are looking at faster rule sets that can come to a non-forced conclusion in under 3 hours.
We do need the final version (for better or worse) as soon as possible as people are drifting away from FOGR and especially if they are starting to rebase units they will not return. One of my regular opponents has already done this so I am building a non-FOGR army so we can continue our games. One of the reasons he mentioned was he likes the TYW period and the rule set he is now using properly portrays the use of Commanded Shot and Dragoons something he feels FOGR is losing.
Regards
Out of interest how are people finding the full amended rules with regard to the time it is taking to get a result in a game in both competition and club games. I must admit the increase in the number of horse units and the increased staying power of average units has increased the time my games are taking, especially for the early period. My worry is that my potential club opponents are looking at faster rule sets that can come to a non-forced conclusion in under 3 hours.
We do need the final version (for better or worse) as soon as possible as people are drifting away from FOGR and especially if they are starting to rebase units they will not return. One of my regular opponents has already done this so I am building a non-FOGR army so we can continue our games. One of the reasons he mentioned was he likes the TYW period and the rule set he is now using properly portrays the use of Commanded Shot and Dragoons something he feels FOGR is losing.
Regards