Advance after combat (bombardment)
Posted: Thu Jul 20, 2017 7:16 am
I had one sligthly annoying incident. With two inantry units poised for assault on an enemy Victory Point Hex, I decided to take an artillery shot at it too. The bombardment cleared the defenders from the hex. This prevented the attack from happening, why my attacking units had no way of taking the hex. Granted, this doesn't happen to often, but is there no way of letting the system simply give the phasing player the option to advance as if the hex was taken in combat? This way one has to consider NOT attacking with artillery for fear of enemy premature retreat and it feels a bit awkvard.