AddViz Function modification to help Modding Game
Posted: Sun Jul 09, 2017 9:05 pm
				
				Hello,
I've do a battle log with no problem. But i try to do a more dynamic (but shortly and iconic info) during the fire/melee on hit MAN. To do it i need to use AddVizTextPrecise like we use with the $ at the start of AddVizUnitText to pop-up info on MAN not unit ($ as first char means literal string).
(And in the absolute the $ as first char means literal string in AddVizText function also will be the paradise )
 )
I Hope you'll will help me
    
ExA
			I've do a battle log with no problem. But i try to do a more dynamic (but shortly and iconic info) during the fire/melee on hit MAN. To do it i need to use AddVizTextPrecise like we use with the $ at the start of AddVizUnitText to pop-up info on MAN not unit ($ as first char means literal string).
(And in the absolute the $ as first char means literal string in AddVizText function also will be the paradise
 )
 )I Hope you'll will help me

Thx in advanceI've try in last resort to use :
AddUserString(tagBody) and RemoveUserString(tag) but fail even with RemoveUserString that i create immediatly after use it the IDS_<tagBody>_<number> don't be clear and i can't reuse it and must track of the <number>. but it's not a solution cause if i can't delete the IDS_<tagBody>_<number> the number of thing i log is very very important and cause stack overflow.
ExA
