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How is the cost of reinforcement calculated?
Posted: Fri Jul 07, 2017 1:30 pm
by best75
I am wondering how the cost of reinforcement is calculated.
In panzer corps it was on a straight line so healing 2 strength points would cost twice as much as 1 strength point.
In this game I notice the cost difference for healing 1 strength point is not that different from healing 2 strength point, certainly not double the cost.
Re: How is the cost of reinforcement calculated?
Posted: Fri Jul 07, 2017 4:23 pm
by Horst
Green reinforcements always cost 50% of unit purchase cost. It's cheaper to reinforce than to purchase a new unit.
Elite reinforcements cost at 0 xp 60% of unit cost; at 10000 xp they cost 140%. 2.5-stars units therefore should cost 100%.
Re: How is the cost of reinforcement calculated?
Posted: Sat Jul 08, 2017 2:47 am
by best75
Why is restoring 1 strength point so expensive?
Re: How is the cost of reinforcement calculated?
Posted: Sat Jul 08, 2017 4:25 am
by GiveWarAchance
best75 reinforcement for what type of unit?
Are you using luxury units a lot?
Re: How is the cost of reinforcement calculated?
Posted: Sat Jul 08, 2017 5:34 am
by best75
GiveWarAchance wrote:best75 reinforcement for what type of unit?
Are you using luxury units a lot?
M3A1 Stuart
Only the regular replacements
Re: How is the cost of reinforcement calculated?
Posted: Sat Jul 08, 2017 8:29 am
by best75
Really this applies to most units when only restoring 1 strength point
Re: How is the cost of reinforcement calculated?
Posted: Sun Jul 09, 2017 4:19 pm
by GiveWarAchance
Reinforcing tanks is always expensive. Infantry is much cheaper to restock.
When my tanks get too beat up I usually stop using them in combat and just use them to clear & connect the road network cause I can't afford to refill them.
I think it is better to use trained reinforcements to retain your xp. Maybe this is an ingrained habit from playing PanzerCorps where adding green replacements to a veteran unit would be a cardinal error except for auxiliary units that I don't want wiped out so I top them off with unskilled yahoos.
Re: How is the cost of reinforcement calculated?
Posted: Sun Jul 09, 2017 9:38 pm
by Mojko
Reinforcements waste RP when you don't make full use of it. There are two reinforcements options - small (up to 2 strength (when on unit already moved) and up to 5 strength (when unit didn't move)). For example if you use small reinforcement option on a unit which is at 9 strength or you use large reinforcement on a unit which is at 6 strength, you are wasting RP.
Re: How is the cost of reinforcement calculated?
Posted: Fri Mar 22, 2024 12:56 pm
by AlMalik
Is it still a thing? I started playing recently and I can see the substantial difference between reinforcing 1 vs 2 points.
Re: How is the cost of reinforcement calculated?
Posted: Mon Mar 25, 2024 4:38 pm
by Bobster66
AlMalik wrote: ↑Fri Mar 22, 2024 12:56 pm
Is it still a thing? I started playing recently and I can see the substantial difference between reinforcing 1 vs 2 points.
Even after years of playing this game, the cost of reinforcements still confound me sometimes. However, one thing I have learned is that although unit strength is always expressed as a whole number, the game actually tracks and uses decimals.
This can be seen when an attack prediction suggest a half point of damage. Usually the first such attack on a units indicates no damage done. But if you attack a second time with another half point of predicted damage, this time you usually will see a point of damage done.
So for reinforcements, you may see a single point of damage being repaired but it could actually be up to 1.5 points (maybe even 1.9, how the game rounds numbers is one of the ongoing mysteries).
Re: How is the cost of reinforcement calculated?
Posted: Mon Mar 25, 2024 4:40 pm
by AlMalik
Thanks.
So 9 strenght units it is...
Re: How is the cost of reinforcement calculated?
Posted: Fri Mar 29, 2024 6:15 pm
by cutydt02
Yes the cost of replenishing unit from 9 to 10 always the most costly because units strength actually in float number.
1 point = 0.01 ~ 1
2 point = 1.01 ~ 2
....
9 point = 8.01 ~ 9
10 point = 9.01 ~ 10
You see, unable to reinforce with 10-point unit means all the weight down to 9-point one. It can cost about double for just 1 strength in display.
The more you reinforce, then feeling the less difference but the cost per strength remains the same.
Re: How is the cost of reinforcement calculated?
Posted: Wed Apr 03, 2024 8:50 am
by AlMalik
I see, but truly don't understand why reinforcements must be 2 or 5. It really does not make any sense...
Re: How is the cost of reinforcement calculated?
Posted: Wed Apr 03, 2024 12:18 pm
by JoaoLuisAngelo
AlMalik wrote: ↑Wed Apr 03, 2024 8:50 am
I see, but truly don't understand why reinforcements must be 2 or 5. It really does not make any sense...
I believe it is a matter of game balance. In order to make a (up to) 5 strength reinforcement (actually a 0.1 up to 5.0) the unit can't have done any other action. A (up to) 2 strength reinforcement limit kicks in if the (land) unit is in contact with an enemy (land) unit or has moved. In my mind this depicts the logistics constraints to safely move and incorporate equipment and personnel into the reinforced unit.
How then would we rationalize a new unit being deployed at full strength (given enough Command and Resource Points being available)? Again in my mind that unit (or units) was (were) already at that location but not under the player's authority or the authority of an ally commander in the player's communication network and thus not visible (known) to reduce "noise".
Re: How is the cost of reinforcement calculated?
Posted: Mon Apr 08, 2024 8:04 am
by AlMalik
Yes, but you could still pay for 0.9 reinforcement not 2.0
Re: How is the cost of reinforcement calculated?
Posted: Mon Apr 08, 2024 9:28 am
by JoaoLuisAngelo
AlMalik wrote: ↑Mon Apr 08, 2024 8:04 am
Yes, but you could still pay for 0.9 reinforcement not 2.0
... and I believe that's what you do. The 2 and 5 limits are just that, upper limits depending on circumstance. Without extensive research (which I haven't done) to back my hypothesis I believe that you pay a fixed flat fee for each reinforcement plus a variable amount proportional to the strength points being added.