1.1.2 Public Beta Available!
Posted: Fri Jul 07, 2017 11:45 am
Hi,
This public beta has a lot of changes, most of which have been in test for about a week via Steam, we just discovered a few issues there quite early, so had been holding off here until they have been solved.
If you are interested in helping us test the update you can grab it either from the Members area ( http://www.slitherine.com/members/privateDL.asp?gid=680 ) or from this direct link:
http://ftp.matrixgames.com/pub/Carrier% ... v1.1.2.zip
Changes since 1.0.2:
Improved feedback for invalid launches
Improved mission launching mechanism where missions can be launched without needing to select units
Changed cargo missions to immediately add Logistics mission on landing
Missions no longer have to be launched in their order in the mission queue
Reduced number of slots in the mission queue to 3
Missions in queue show chevrons when the mission is ready to launch
Aircraft can turn around on elevators
Removed unnecessary loadout options from loadout radial on Greyhound, Hawkeye and Osprey
Improved damage effects on units
Changed Abort Mission behaviour to be a once off deferral rather than ditching the aircraft and launching a rescue mission
Fixed mouse clicks not being recognised on some occasions
Balanced survival Mode
Fixed Achievements
Fixed various landing bugs
Fixed various mission queue bugs
This public beta has a lot of changes, most of which have been in test for about a week via Steam, we just discovered a few issues there quite early, so had been holding off here until they have been solved.
If you are interested in helping us test the update you can grab it either from the Members area ( http://www.slitherine.com/members/privateDL.asp?gid=680 ) or from this direct link:
http://ftp.matrixgames.com/pub/Carrier% ... v1.1.2.zip
Changes since 1.0.2:
Improved feedback for invalid launches
Improved mission launching mechanism where missions can be launched without needing to select units
Changed cargo missions to immediately add Logistics mission on landing
Missions no longer have to be launched in their order in the mission queue
Reduced number of slots in the mission queue to 3
Missions in queue show chevrons when the mission is ready to launch
Aircraft can turn around on elevators
Removed unnecessary loadout options from loadout radial on Greyhound, Hawkeye and Osprey
Improved damage effects on units
Changed Abort Mission behaviour to be a once off deferral rather than ditching the aircraft and launching a rescue mission
Fixed mouse clicks not being recognised on some occasions
Balanced survival Mode
Fixed Achievements
Fixed various landing bugs
Fixed various mission queue bugs