Crash Message
Posted: Thu Jul 06, 2017 3:12 am
Operation Anaconda Strike. The three CH-47 are inbound (not yet in landing queue) but I see them in the center display. I start to move my heli's on the pad to make room and get a crash. Here is the report:
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
PathedMovementAction.PerformAction (.Region region)
CargoVehicle.ReturnToClosestAvailableParkingBay ()
UnitManager.HandleUnitRegionChanged (.Unit unit)
Unit.SetCurrentRegion (.Region region, Boolean snapToRegion)
PathedMovementAction+<MovementRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
05 Jul 2017 23:02
=== System Info ===
AppName: Carrier Deck ()
AppVersion: 1.0.2
Platform: WindowsPlayer
Running time: 01:28:14.3650000
=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
PathedMovementAction.PerformAction (.Region region)
CargoVehicle.ReturnToClosestAvailableParkingBay ()
UnitManager.HandleUnitRegionChanged (.Unit unit)
Unit.SetCurrentRegion (.Region region, Boolean snapToRegion)
PathedMovementAction+<MovementRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
05 Jul 2017 23:02
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
PathedMovementAction.PerformAction (.Region region)
CargoVehicle.ReturnToClosestAvailableParkingBay ()
UnitManager.HandleUnitRegionChanged (.Unit unit)
Unit.SetCurrentRegion (.Region region, Boolean snapToRegion)
PathedMovementAction+<MovementRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
05 Jul 2017 23:02
=== System Info ===
AppName: Carrier Deck ()
AppVersion: 1.0.2
Platform: WindowsPlayer
Running time: 01:28:14.3650000
=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
PathedMovementAction.PerformAction (.Region region)
CargoVehicle.ReturnToClosestAvailableParkingBay ()
UnitManager.HandleUnitRegionChanged (.Unit unit)
Unit.SetCurrentRegion (.Region region, Boolean snapToRegion)
PathedMovementAction+<MovementRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
05 Jul 2017 23:02