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Required movement in charges

Posted: Fri Aug 22, 2008 4:36 am
by jay_d
Last night we tried our second test game and a couple of questions emerged. I also have some other issues, so I will post my questions separately. I will deal with the one that was most troubling to me at the time.

I had a German knight BG against an Anglo-Irish light horse BG. I declared a charge against the light horse, they evaded a full 7 MUs and I could not catch them even with a +1 MU result on the VMD. We seemed to remember that I was not required to take the additional distance from the VMD; but, despite an exhausting (if not exhaustive) search of the rules I could not find if I was required to charge my full 4 MU distance or not, if at all. We decided to proceed under the assumption that I had to move 4 MUs in the direction of my announcement, but was I required to move the 4 MUs in my declared charge direction or could I have remained in place? (I would have preferred not moving since they were alone and unsupported.) If I could have stayed in place, would there have been a need to take a CMT to remain in place since they were shock troops even though the target was no longer in range?

Thanks for your patience if this has already been discussed. I was not able to find any thread on topic.

Jay

BTW - I love the game but until we learn the rules better some of my buddies still want to play a different set that will remain nameless.

Posted: Fri Aug 22, 2008 7:20 am
by philqw78
but was I required to move the 4 MUs in my declared charge direction or could I have remained in place?
You are required to move as far as your VMD, since you rolled a 5 you move 5MU with Knights unless something gets in the way. You could have taken a CMT not to charge at all. Also IF the move COULD have ended in disordering terrain you do not need to test and do not have to charge as you are mounted or HF.