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Break Point Question/Suggestion
Posted: Wed Jun 07, 2017 2:23 am
by Blackbirdx61
Does it seem to anyone else the DAG games end prematurely. I've yet to be beaten by the AI in a DAG so thats not my issue.
But it seems to me that the game all too often ends just as the main lines of battle are coming to grips with each other.
It seems to me that the Natural attrition of lights is putting too heavy a BP burden on both sides;
I strongly suggest that skirmish troops like slingers, Javelins, most Archers, should only count 1/2 for BP purposes.
So that one or both armies don't run out of BP before the main forces even trade blows.
Your thoughts. BB.
Re: Break Point Question/Suggestion
Posted: Wed Jun 07, 2017 1:05 pm
by ZeaBed
Excellent observation. I've often shared the same preference to see the BP adjusted for extended playing time. An alternate feature that could be offered in this regard would be a "What If?" continuation option that would kick in after the default BP end limit has been reached.
Re: Break Point Question/Suggestion
Posted: Wed Jun 07, 2017 4:10 pm
by Blackbirdx61
Ty for the Reply Z. I very like the continuation option,
I have seen that in some Cyber chess games that allow the player to continue after the AI resigns,
to work on ones end game technique. I think the Original Starcraft allowed that as well if I remember right.
Re: Break Point Question/Suggestion
Posted: Wed Jun 07, 2017 8:48 pm
by JocaRamiro
Yes, indeed!
I think varying the number of break points by the importance of a unit would be a huge improvement. Making light units count for half would be a big step in that direction.
Re: Break Point Question/Suggestion
Posted: Thu Jun 08, 2017 8:18 am
by MikeMarchant
What if the BP value of a unit was proportional to its cost?
Best Wishes
Mike
Re: Break Point Question/Suggestion
Posted: Thu Jun 08, 2017 9:35 am
by Jafele
MikeMarchant wrote:What if the BP value of a unit was proportional to its cost?
+1
Re: Break Point Question/Suggestion
Posted: Thu Jun 08, 2017 1:28 pm
by ZeaBed
Blackbirdx61 wrote:Ty for the Reply Z. I very like the continuation option,
I have seen that in some Cyber chess games that allow the player to continue after the AI resigns,
to work on ones end game technique. I think the Original Starcraft allowed that as well if I remember right.
The original Frederick the Great games (Dragoon, Horse & Musket, etc.) that I played years ago had that extended play option too.
Re: Break Point Question/Suggestion
Posted: Mon Jun 12, 2017 12:16 am
by Blackbirdx61
Jafele wrote:MikeMarchant wrote:What if the BP value of a unit was proportional to its cost?
+1
+2 I think thats an excellent Idea. : )
Re: Break Point Question/Suggestion
Posted: Wed Jun 14, 2017 3:59 pm
by iwiw40k
I get around that by giving both sides a number of wagons/carts to represent camps. I stick them off in the corners of the map so that they don't get in the way of the game, and they boost the unit count sufficiently so that an army really has to be thoroughly wrecked before the game ends.
Re: Break Point Question/Suggestion
Posted: Wed Jun 21, 2017 4:51 pm
by Blackbirdx61
+1 Seems like a reasonable work around for now, still would like to see some scoring adjustment to BPs in the future.