Quick AI Questions.(Unity version)
Posted: Wed Jun 07, 2017 2:16 am
I'm very new to this, but. I was wondering
1. Is it possible to toggle the AI and have allow the human to play both sides, for the deployment phase and maybe the first couple moves.
that way the human player could at least deploy the opposing army reasonably; Before handing the fight over to the AI.
Chess programs do this routinely allowing the player to play a specific opening/variation. Its good training.
As another poster noted http://www.slitherine.com/forum/viewtop ... 84&t=77202 The AI deployments are Ridiculous.
As the AI is playing Scripted Armies, hiding some deployment templates in the program would seem pretty reasonable to me.
The routine could pick a reasonably clear center point and deploy from there, to assist the AI in starting with a reasonable set up.
2. is it possible to load a saved game in the Scenario Editor. I was playing Carthage vs Syracuse Earlier today, the Scenario could have been most interesting,
but as was all the Syracuse Hoplites started behind some aweful Terrain. As I redeployed all my troops to the good half of the map it was a simple thing to flank this larger army and smash its Right wing before half of the AIs troops could even get into the fight. I have played one Scenario through Solo H/H; but thats not nears so much fun.
While I'm sure some people would use a toggle to "Cheat" the AI; umm whats the point. But a Toggle would allow us players to start from a more interesting/ reasonable set up.
Does 2.4 have a Scenario Editor. If so I cant find it, I have read some old threads indicating one needs to install 1.8 to create scenarios; but surely you have addressed this by now?
Thanks for you time and thoughts BB.
1. Is it possible to toggle the AI and have allow the human to play both sides, for the deployment phase and maybe the first couple moves.
that way the human player could at least deploy the opposing army reasonably; Before handing the fight over to the AI.
Chess programs do this routinely allowing the player to play a specific opening/variation. Its good training.
As another poster noted http://www.slitherine.com/forum/viewtop ... 84&t=77202 The AI deployments are Ridiculous.
As the AI is playing Scripted Armies, hiding some deployment templates in the program would seem pretty reasonable to me.
The routine could pick a reasonably clear center point and deploy from there, to assist the AI in starting with a reasonable set up.
2. is it possible to load a saved game in the Scenario Editor. I was playing Carthage vs Syracuse Earlier today, the Scenario could have been most interesting,
but as was all the Syracuse Hoplites started behind some aweful Terrain. As I redeployed all my troops to the good half of the map it was a simple thing to flank this larger army and smash its Right wing before half of the AIs troops could even get into the fight. I have played one Scenario through Solo H/H; but thats not nears so much fun.
While I'm sure some people would use a toggle to "Cheat" the AI; umm whats the point. But a Toggle would allow us players to start from a more interesting/ reasonable set up.
Does 2.4 have a Scenario Editor. If so I cant find it, I have read some old threads indicating one needs to install 1.8 to create scenarios; but surely you have addressed this by now?
Thanks for you time and thoughts BB.