captainjack wrote:
Come back in a week or so and tell me how does your army fare versus Russians in 41, regarding tactical flexibility.
The quick version: Just finished 41 East. 4 or 6 units per division still seems to be useful, and division structure helps planning and focus on objectives.
The longer version:
The two Panzer divisions with two tanks (one with two Char b, one with a 3J1 and a 4F2), one grenadier in half track and SPArt (Sturmpanzer just upgraded to the SIg33 or the Stug3) are still proving very useful for almost every situation. A 2 tank, 2 infantry unit formed from the Corps reserve pool sometimes helps out.
The original motorised infantry division is now in half tracks except the motorbike unit, with a towed 105 and a 4-range nebelwerfer. The nebelwerfer is probably going to be re-allocated when the Specials division gets formed and replaced with a towed 105. This is a still a very useful unit alongside the panzer divisions. I expected I would often split it into separate regiments, but it works so well as a single team I rarely do this.
The SE division is currently 4 tanks (SE3J1, SE4F2, Rondorf 2G, Kerscher 38g),2 SE grenadiers, a Stug 3 and the towed Polish 105. It seems that 4 or 6 units is the best size for a division, I am thinking about forming one all-SE division (plus guns) and a Specials division (Rondorf, Kerscher, Oleh Dir and Winbirger plus guns). The Specials will get the mechanised infantry's long range nebelwerfer, though I'm currently unsure whether a 4 range werfer or a 3 range Stug will be more useful or what the second gun should be.
Corps units - two move hero 17cm guns (which have 4 range in Nico's mod), Bridgies, pioneers, mountain regiment (2) and parachute regiment (2) and a reserve pool of captured tanks.
Luftwaffe is either 2 fighters, 110 Rudel, one Do217 (+3 attack hero) or 3 fighters and an extra (hero free) Do217.
Still no recon - 38 series have spot 3 in Nico's mod so Kerscher with 5 spotting and the mechanised infantry's spot hero motorbike unit
are good enough. And still no AA which is unusual for me, though I think 42 is time to start making space for two units so they can build up experience for later.
One of the things I noticed quite early on was that using a divisional structure has changed my thinking. I look at the strategic map and the number of unit slots and think in terms of which divisions would best meet the various objectives. It also keeps focus on objectives during the game and ensuring that the whole division is fighting as one.
Also, when I get heroes I review their fit with unit type. Eg move hero artillery becomes towed, range hero is usually converted to a shorter ranged unit (Stug or nebelwerfer, or SPAA if I had any) but also best fit within the divisional structure, so if I got two infantry with move hero they would probably become grenadiers for the panzer divisions. If another two units I would probably switch some units around so I had a fast mountain regiment.
I like your core as before, but I kept my smaller, not as accurate divisional organisation for flexibility.
4 Panzer regiments, in a single division, on a single axis of advance sound like overkill to me. I would much rather use 1-2 Panzer Rgt(s), 1 heavy tank battalion, and 1 tank destroyer battalion. Unless you break them up, of course, but since I don't like to do that, I generally keep smaller divisions except my 2 favourite ones, which have 5-6-7 units (regular organisation plus always something attached to them)
The smaller division templates work for me as I always form 2-division-strong Kampfgruppen of various attached units.
I think 3 fighters are not enough in the long term, I have 5 squadrons. Plus, 3 Me110 squadrons (one is Rudel - absolutely barbaric versus everything). I also have the StuKa sqd. from the very first mission, as well as 1 sqd. of each type of strategic bomber. I really like using Luftwaffe support... curious to know how do you cope with the increased Red Air Force presence in '42?
Ditto for me on the planning as well as heroes! Move artillery heroes are towed, ranged always get converted to StuG's as they are the main support units for my armored advances (can't wait to get StuG IV's). I don't use the Nebelwerfers that much, although they're great, I prefer the longer range of regular towed arty, and any and all range arty will become StuG's.
Had plenty of luck with movement heroes on infantry in this playthrough, all are Pioniere or Grenadiere!
Beginning Kharkov '42, 52+3 units, 50 023 prestige.
Finally received a SE Panzer unit, they became the Panzer regiment of the Waffen-SS Polizei division.
I have 2 Char B1, 1 Matilda and one Somua S35 battalions, vetted, will remain in the reserve until upgraded to Tigers.
Disbanded all captured T34/40's as they're not that good.
Retained the captured T34/41 as it's gut.
The 3 KV1 battalions are the spearheads of my advances. 1 KV1a battalion will be upgraded to Tigers, and the KV1B's are good enough and might remain what they are indefinitely.
As to my divisional structure, just like in real life, the Light divisions were deemed too weak and were converted to Panzer divisions. Likewise, Cavalry and Kradschutzen are too vulnerable and have been converted to Infanterie. They have some spotting heroes, so they hold their Cavalry esprit de corps... In '42 all infantry and motorized inf. (schutzen) were renamed to Grenadiers. I also renamed the cavalrymen into dragoons, which would be plausible due to the aforementioned fact.
1. Kavallerie is now cavalry in name only, Panzergrenadier division in reality... They are the fastest of my divisions, but pack a punch due to the armored support and veterancy. They have:
2 Dragoner-Rgt (regular Wehrmacht Infanterie)
1 Sturmpionier-Abteilung (Oleh Dir, enough said. Assault engineers.)
1 Aufklarung-Abteilung (vet 3 PZ IIf, +1 move)
1 StuG-Abt. (+1 range, love it)
Leichte division was converted to
27th Panzer division (a nod towards Sven Hassel's 27th Panzer regiment

)
1 Panzer-Regiment (Kerscher)
1 Pz-Grenadier rgt. (Wehr Infanterie, for mobility and tradition)
1 Recon battalion (vet 3 SdKfz 232, +1 move)
Semi-permanently attached: SiG 33 battalion, Pionier-Abteilung (+1 move)
8th Panzer division:
1 Pz IVF2 regiment
1 Pz IIIJ/1 regiment
1 Pz-Grenadier rgt (+1 move)
The PzII and Gebirgsjager gifted in one of the missions in '41 are the fictional
1. Sturm-Division (Assault division). Why? Because the Pz II was converted to the Flammpanzer II
9. Panzergrenadier-Division has:
2 Panzer-Grenadier regiments (+1 attack; +1 attack, +3 defense)
1 PaK-Abt. (PaK40, no heroes yet)
SS-Division Polizei has:
SS-Rgt Polizei (Grenadiers)
SS-Pz-Rgt Polizei (Pz IV F2)
Now, those divisions seem weak, and have no permanently attached artillery.
We come to my corps assets...
AA:
2 FlaK 88 battalions
1 self-propelled 7/1 battalions
Artillery: - the queen of battle
1 105 mm battalion (captured Polish), 2 15 cm battalions, 1 17 cm, 1 NbWerfer 21cm, 1 StuGIIIb battalion (plus 1 Sturmpanzer battalion attached to the 27th Panzer)
AT: 1 StuG III battalion, 1 Marder battalion
Heavy armor battalions (schwere Panzer-Abteilungen):
2 Char B1, 1 Matilda (reserve)
1 KV1A, 2 KV1B (the main breakthrough units)
Line assets:1 Somua battalion (reserve)
1 T34/41 battalion (usually attached to the 1st Cavalry division, named as H. Ersatz-Pz-Abt. x (tank training and replacement battalion x))
2 pionier regiments (both have +1 move heroes)
2 Fallschirmjager regiments
1 SS-Regiment Nord (SE Grenadiers, when I get an another SE Pz unit, they will form a Panzer division with them)
Luftwaffe assets:
1 wing of 5 Me109 squadrons, vetted, great
1 wing of 3 Me110 squadrons, 1 of them is Rudel
1 independent StuKa squadron
1 wing of 3 strategic bomber squadrons
That's my core, and so, how do I do it?
The 2 ''main'' offensive forces are the 1st Cavalry and the 8th Panzer.
The 1st Cav usually goes on a flank, through difficult terrain. They normally get some support, some/all of the following: a heavy tank battalion, a tank destroyer battalion, a towed arty battalion, a tank battalion.
The 8th Panzer, with their 2 Panzer regiments, are the kings of open terrain. They will usually get a pioneer battalion, and a heavy tank battalion.
The third axis of advance (if it exists) is carried by one or more of the smaller divisions, like the SS-Polizei, 27th Panzer or 9. Panzer-Grenadier, depending on terrain, enemy forces etc. They will usually go towards less important objectives, but as I said, my troops are flexible, and any division could take up any task, provided with the assets they lack, due to my strong corps-attached contingent.
The smaller divisions will generally not be broken up into individual units, rather combined into a small corps-sized battlegroup.
So, to conclude, each of my advance vectors will always have at least SOME heavy tanks, assault engineers, tanks, assault arty, tank destroyers, towed arty, and infantry, in various quantities, which means that they can engage any type of enemy forces.
My air cover is usually abundant, rarely do I enter a mission without 4 of my 5 fighter wings as air superiority is essential. Later, in '43, I will deploy 1-2 FlaK88 battalions, and I will buy a second self-propelled flak battalion, but for now, my fighters can deal with any and all enemy aircraft. As to other air forces, I will usually go for 1-2 strategic bombers, and 1-2 ME110's as they're great all-round when vetted.