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Editor: Naval invasion

Posted: Sat May 20, 2017 12:23 pm
by Erik2
I'm working on a naval campaign and have set up these triggers for determining when an invasion is successful.

I've created a scenario variable with value = 8
If 8 merchant ships have arrived at the invasion location, the objective is fulfilled. Each merchant ship arriving should increase the scenario variable by 1. The specific ship will be removed by a trigger when it reaches the port.

Is my understanding of the scenario variable correct?

Thanks

Re: Editor: Naval invasion

Posted: Sat May 20, 2017 2:42 pm
by Horst
Create a tiny map and test your trigger with some merchant ships. I've already done such little trigger-tests too before. No need to always test anything with huge maps and lots of units.

Re: Editor: Naval invasion

Posted: Sat May 20, 2017 6:28 pm
by Erik2
I'll do that if the devs doesn't answer.

But I have 7-8 naval scenarios to create first :wink:

Re: Editor: Naval invasion

Posted: Sun May 21, 2017 1:43 pm
by Horst
Yes, release now, fix later... the proper mentality of today's digital products!
Nah, don't rely on others to master your abilities. Learning by doing yourself is the way to true enlightenment! :wink:

Re: Editor: Naval invasion

Posted: Mon May 22, 2017 9:38 am
by Erik2
I won't release this naval campaign until I'm sure at least the primary objects work :D