Sanctus v1.0.17 Difficulty Hotfix
Posted: Thu May 18, 2017 3:13 pm
Hello Everyone
Following feedback on the new difficulty levels the team have made some changes to them. These are:
- Changed the threshold calculation for when enemies should spawn to take into account the current state of your forces.
- Limited the total number times the enemy will get reinforcements to give the player a chance to win the mission by killing all the enemies.
They will be released as part of the next patch (due in the next couple of weeks) but if you would like to try them out now they are available as a hotfix
Download the zip file here Unzip this somewhere convenient and copy and paste the Functions.BSF file into the games data/scripts folder (overwriting the current one)
With the default installation you will find this here C:\Program Files (x86)\Slitherine\Sanctus Reach\Data
Or if using the Steam version C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 Sanctus Reach
regards
Ben Wilkins
Following feedback on the new difficulty levels the team have made some changes to them. These are:
- Changed the threshold calculation for when enemies should spawn to take into account the current state of your forces.
- Limited the total number times the enemy will get reinforcements to give the player a chance to win the mission by killing all the enemies.
They will be released as part of the next patch (due in the next couple of weeks) but if you would like to try them out now they are available as a hotfix
Download the zip file here Unzip this somewhere convenient and copy and paste the Functions.BSF file into the games data/scripts folder (overwriting the current one)
With the default installation you will find this here C:\Program Files (x86)\Slitherine\Sanctus Reach\Data
Or if using the Steam version C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 Sanctus Reach
regards
Ben Wilkins