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Mods & 3.3.9
Posted: Tue May 16, 2017 1:27 pm
by Erik2
I can't open Single Player in Mods mode.
The editor works fine and there is no problem running scenarios from the editor.
I only got the working mods scenarios in the Scenarios and Campaigns/cmapaing_name/Scenarios folder.
Re: Mods & 3.3.9
Posted: Tue May 16, 2017 5:02 pm
by adherbal
It's working fine with the mods I have installed. Without an output log I can't really tell what may be going wrong.
Re: Mods & 3.3.9
Posted: Tue May 16, 2017 7:03 pm
by Erik2
Tried it on a different installation, this time the scenarios and load tabs work OK, but the campaign tab is a mess.
Output.log attached.
Thanks
(BTW, most of the S-boats are missing their unit names in the editor)
Re: Mods & 3.3.9
Posted: Tue May 16, 2017 8:23 pm
by adherbal
There is no error in the log. The burnt campaign image means no campaign is found. Are you sure this mod worked in a previous version?
Re: Mods & 3.3.9
Posted: Wed May 17, 2017 10:40 am
by Erik2
This mod was created in 3.3.9. I used the original Allied campaign as a template for my naval campaign.
I cleaned up teh mod removing some surplus files.
Now Single Player won't work.
Could you download and see if it works ok on your system? If yes, then there must be something else on my system.
https://dl.dropboxusercontent.com/u/168 ... %20Mod.zip
Re: Mods & 3.3.9
Posted: Wed May 17, 2017 10:53 am
by Erik2
I just noticed that I can't access Single Player running the unmodded game as well.
I've had this problem earlier and I'll hunt the probable rouge scenario causing this.
Re: Mods & 3.3.9
Posted: Wed May 17, 2017 1:15 pm
by Erik2
Fixed the Single Player for the unmodded game.
But I still have the issue with my mod.
So I'll be happy if anyone could install my mod and see it Single Player is available. The mod is only just over 2MB.
(BTW, looks like the game is officially updated to 3.4.0)
https://dl.dropboxusercontent.com/u/168 ... %20Mod.zip
Re: Mods & 3.3.9
Posted: Wed May 17, 2017 8:25 pm
by Telematic
I installed the mod, but I couldn't open the Single Player window.
Re: Mods & 3.3.9
Posted: Wed May 17, 2017 10:37 pm
by robertahyuk
I got version 3.4.0 today and I sure hope it fixes the numbers of Battleship damage in the "Torch" scenario. Kind of frustrating to reach this scenario and sink all the U.S. ships and get a :Defeat" when you don't have enough enemy battleship damage points as there are only two battleships. Please tell me that you fixed the numbers there.
Re: Mods & 3.3.9
Posted: Thu May 18, 2017 11:43 am
by Telematic
Telematic wrote:I installed the mod, but I couldn't open the Single Player window.
I removed the "unique_scenarios = true" line from mod.txt and Single Player windows opens.
Re: Mods & 3.3.9
Posted: Thu May 18, 2017 6:51 pm
by Erik2
Good catch, Telematic. Thank you.
There is still an issue though. My campaign in the mods/campaigns folder is not available under custom campaigns.
All my other non-modded custom campaigns are available, so there appears to be something wrong with the way modded campaigns are handled.
Or I need to add/change something in my mods folder, but what...?
If I move my modded campaign to the regular campaigns folder, Single Player no longer works. So I can't run it either way.
Re: Mods & 3.3.9
Posted: Thu May 18, 2017 9:40 pm
by Telematic
I tried to remove "[CONTENT]" from the 1st line of DATA.CMP and it works.
(you can keep the "unique_scenarios = true" line in MOD.TXT too)
Re: Mods & 3.3.9
Posted: Fri May 19, 2017 9:58 am
by Erik2
I removed content and get access to all my non-modded custom campaigns.
But my modded Naval campaign is not present.
Adding 'unique_scenarios = true' back into the mod txt file blocks all official content, but still no modded campaign.
Getting closer...
Re: Mods & 3.3.9
Posted: Fri May 19, 2017 10:39 am
by Erik2
Finally got it all working.
I also managed to add the extra units in Battle of Britain to my mod. I had to delete one column in the units.csv and switch places between a couple of others.
Re: Mods & 3.3.9
Posted: Fri May 19, 2017 10:46 am
by Erik2
Wait a minute....
Now there's an extra Continue button to open the editor and there are no units displayed (yes, I've added the factions).
It seems all terrains etc are missing too. I've seen this error before, but I can't remember what caused it.
It has something to do with the added BoB units.
Well, back to the previous units.csv file and thing are working again.
Re: Mods & 3.3.9
Posted: Tue May 23, 2017 9:07 pm
by adherbal
Check the output log, this tends to happen if you have 2 unit types with the same ID assigned. The log will tell you after you load the editor.
Re: Mods & 3.3.9
Posted: Thu May 25, 2017 8:35 am
by Erik2
I used IDs in the 6000 range, as far as I can see there are no official units using such IDs.
Re: Mods & 3.3.9
Posted: Thu May 25, 2017 8:38 am
by Horst
My own units started with ID 10000. Thanks to that silly Rubber Duck from KM I had to move on to higher numbers.

Re: Mods & 3.3.9
Posted: Thu May 25, 2017 8:46 am
by Erik2
Yes, it is a bit odd that the Floating_Device uses ID 10000.
Better move to 100000, it should take some time for adherbal to catch up

Re: Mods & 3.3.9
Posted: Thu May 25, 2017 2:10 pm
by Shards
Horst wrote:My own units started with ID 10000. Thanks to that silly Rubber Duck from KM I had to move on to higher numbers.

Hey, don't harsh on ducky!