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Seriously game developers
Posted: Mon May 15, 2017 10:53 am
by JagdpanzerIV
Please keep the tanks out of bocage, hills, swamp, forest hexes...
this is ridiculous. enemy tanks falling so easily to infantry on these hexes.
Improve the AI.
Also, please keep enemy soldiers in town, or where they are, so they have their entrenchment bonus.
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hex, is plural hexes?
Re: Seriously game developers
Posted: Mon May 15, 2017 11:04 am
by zakblood
Code: Select all
http://www.dday-overlord.com/eng/bocage_war.htm
Re: Seriously game developers
Posted: Mon May 15, 2017 5:37 pm
by JagdpanzerIV
i am saying not to move a tank unit on a bocage hex, i don't do it with mine, neither should the AI.
I was doing a scenario in the US grand campaign and i see a Tiger 2, i am in shock, i got nothing to really challenge it! next thing i know, the AI moves it into a city hex, i attack it with one infantry unit, tiger 2 gone in one attack...just MEH.
...
Re: Seriously game developers
Posted: Tue May 16, 2017 4:23 am
by JagdpanzerIV
ok, i think how i put it wasn't very clear.
what i mean is, at the end of a turn, tanks should be on a clear hex, when there is infantry around within 3 hexes.
in other words, tanks should not end a turn on a bocage, hill, city, swamp etc. hex when there is enemy infantry around.
One exception should be on the very last turn, to prevent a city or key point capture for example.
Re: Seriously game developers
Posted: Tue May 16, 2017 7:14 pm
by JaM2013
or if AI has artillery around to support the tank in such a terrain
Re: Seriously game developers
Posted: Tue May 16, 2017 7:44 pm
by JagdpanzerIV
JaM2013 wrote:or if AI has artillery around to support the tank in such a terrain
yes, that's correct, still risky because we can suppress the artillery unit.