Two Working as Designed Questions
Posted: Thu May 11, 2017 2:26 pm
In the middle of my first post tutorial campaign skirmish and to things puzzle me if they are supposed to happen.
1. Why is the political points maxed out at 10,000? Mid to late game, reinforcements can get pricey, and an effective campaign will give you points a plenty - but seems capped at 10,000. Doesn't seem right. I find myself buying out an Apache which I really don't need just to reduce the political points before I take out the Talibs with an airstrike and destroy the poppy fields just so the points don't go to waste. So is the 10,000 point limit working as designed? Does it vary by difficulty level?
2. Had an ANA FA unit damaged in a FOB. The FOB had a medical tent, but there is NO WAY to get the FA unit to the medical tent. Had to airlift the damaged FA unit to the Base Camp where it was able to be repaired and then fly it back. Is this correct or did I miss something?
Gotta say, this is a very fun game. Enemy is a tad predictable perhaps, but its fun to play. My wish list for additions:
1. A "are you sure" tab for the skirmish restart option which is of course just above the exit - my mouse slipped and restarted a campaign 12 turns in. Ugh!
2. A highlight friendly forces option - I've "lost" units in the river bed and mountains a couple of times.
3. An abilty to cycle or find units by type. Like list all Huskys or Buffaloes, to quickly locate them. Mid to late game, it can get a bit cluttered.
1. Why is the political points maxed out at 10,000? Mid to late game, reinforcements can get pricey, and an effective campaign will give you points a plenty - but seems capped at 10,000. Doesn't seem right. I find myself buying out an Apache which I really don't need just to reduce the political points before I take out the Talibs with an airstrike and destroy the poppy fields just so the points don't go to waste. So is the 10,000 point limit working as designed? Does it vary by difficulty level?
2. Had an ANA FA unit damaged in a FOB. The FOB had a medical tent, but there is NO WAY to get the FA unit to the medical tent. Had to airlift the damaged FA unit to the Base Camp where it was able to be repaired and then fly it back. Is this correct or did I miss something?
Gotta say, this is a very fun game. Enemy is a tad predictable perhaps, but its fun to play. My wish list for additions:
1. A "are you sure" tab for the skirmish restart option which is of course just above the exit - my mouse slipped and restarted a campaign 12 turns in. Ugh!
2. A highlight friendly forces option - I've "lost" units in the river bed and mountains a couple of times.
3. An abilty to cycle or find units by type. Like list all Huskys or Buffaloes, to quickly locate them. Mid to late game, it can get a bit cluttered.