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Naval Warfare: Lepanto 1571
Posted: Sat May 06, 2017 11:17 am
by jomni
Hi guys my
Lepanto Scenario has been released. Only available for
Pike & Shot Campaigns due to the scripts I used.
The mod thread and link to the documentation is here:
http://www.slitherine.com/forum/viewtop ... 22&t=77276

Re: Naval Warfare: Lepanto 1571
Posted: Sat May 06, 2017 7:00 pm
by TheGrayMouser
This is fantastic! Thank you for creating and sharing!
Re: Naval Warfare: Lepanto 1571
Posted: Sun May 07, 2017 12:56 am
by Sedo
Very, very cool, jomni.
Looking through the notes, it seems like you've been through a number of iterations. Any chance of a v1.2 that differentiates the various galley types a little more? For instance the Maltese galleys would have likely had some of the heaviest boarding parties, while the Venetians would likely have been crewed by more skilled rowers (i.e., citizens rather than prisoners and slaves). You might also add 'Lanterna' flagships contributing more to the rout points.
Anyway, just a few thoughts. This is an awesome example of what can be done with engine.
Re: Naval Warfare: Lepanto 1571
Posted: Sun May 07, 2017 8:13 am
by jomni
Sedo wrote:Very, very cool, jomni.
Looking through the notes, it seems like you've been through a number of iterations. Any chance of a v1.2 that differentiates the various galley types a little more? For instance the Maltese galleys would have likely had some of the heaviest boarding parties, while the Venetians would likely have been crewed by more skilled rowers (i.e., citizens rather than prisoners and slaves). You might also add 'Lanterna' flagships contributing more to the rout points.
Anyway, just a few thoughts. This is an awesome example of what can be done with engine.
I did make the Maltese rated Elite once since they are the fanatical Knights of St. John (Hospitaller) but they contributed little to the battle. The AI smartly just blasted them away even before they had a chance to go into melee.
I made lanterna 3D models. The engine cannot mix a lanterna object and galley object in one squad.Therefore Lanterna generally operates alone except for Don Juan which was flanked by Colonna and Venier's lanternas. A lone lanterna is not strong enough to combat a 4-ship galley group. I believe Lanterna would be good in a more detailed simulation.
If this were Sengoku I would have implemented generals.
Re: Naval Warfare: Lepanto 1571
Posted: Sun May 21, 2017 9:55 am
by smjohnso77
I a,m a iPad player . Is their no way to release this as a battle so iPad players can play it. iPad is a great way to play pike & shot and this looks awesome and I wish I could play it. Thanks, Steve Johnson
Re: Naval Warfare: Lepanto 1571
Posted: Mon May 22, 2017 1:12 am
by jomni
smjohnso77 wrote:I a,m a iPad player . Is their no way to release this as a battle so iPad players can play it. iPad is a great way to play pike & shot and this looks awesome and I wish I could play it. Thanks, Steve Johnson
Sorry but I used some scripts that are native to Pike & Shot Campaigns.
Re: Naval Warfare: Lepanto 1571
Posted: Sun Jun 04, 2017 11:28 am
by Micha63
This mod is outstanding, thank you for this.
Re: Naval Warfare: Lepanto 1571
Posted: Sun Jun 11, 2017 12:28 pm
by Pixel
Finally finished a play-through on normal (medium difficulty) as the Holy League. Those Galleass broadsides when they hit are brutal. Must try it from the Ottoman side now.
Looks like Turnopia's WEGO Ancient Galley game is also coming along.