Suggestion: Remove Commander effect
Posted: Fri May 05, 2017 3:21 pm
While creating scenarios with only aux-units for a campaign, I missed a feature to remove a commander at the end of the scenario, so I could add it again by trigger to a specific unit at start of the next scenario. It's mandatory that this commander belongs to that unit.
Also, temporary gained commanders during scenarios come into my mind that shouldn't be transfered to the next campaign scenario.
Also, temporary gained commanders during scenarios come into my mind that shouldn't be transfered to the next campaign scenario.