MOAB in testing
Posted: Tue May 02, 2017 1:10 pm
https://youtu.be/LU4MHA6FwYs
The mechanic will be dropping the MOAB will cost plenty PP (4000+) , will reduce the HM score of all villages by -1 or -2 , and as a benefit will suppress any enemy cave in the blast zone for a number of turns (8+), thereby forcing the enemy to start missions further away from the targets as well as preventing any additional enemy spawning at that cave, i.e. reducing overall number of enemy spawns for the duration.
Thoughts ?
The mechanic will be dropping the MOAB will cost plenty PP (4000+) , will reduce the HM score of all villages by -1 or -2 , and as a benefit will suppress any enemy cave in the blast zone for a number of turns (8+), thereby forcing the enemy to start missions further away from the targets as well as preventing any additional enemy spawning at that cave, i.e. reducing overall number of enemy spawns for the duration.
Thoughts ?