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Sanctus Reach v1.0.16 beta version available

Posted: Tue Apr 25, 2017 9:22 am
by Benedict151
Hello everyone
We have a new beta patch ready for Sanctus Reach as we get ready for the release of the first DLC ('Legacy of the Weirdboy')

This patch includes the addition of 3 Difficulty Levels ("Initiate: Easy, "Veteran: Standard difficulty and "Grim Darkness: Hard). Hopefully this will make the game more enjoyable for those of you who were finding it either too difficult or too easy. We'd love your feedback on these and the other changes made for v1.0.16 (full change log is below)

Note this beta version should be compatible with saves from v1.0.14. However I'm afraid ongoing PBEM games will not be compatible (although if two of you are both on v1.0.16 beta you can start a new PBEM game)

Details on how to download are on the beta forum are here: http://www.slitherine.com/forum/viewtop ... 39&t=77146


If no major issues are reported we will release this as an official update later

If you try v1.0.16 we would of course love to know your thoughts so please do post them on the beta forum

regards
Ben Wilkins

v1.0.16 Beta – April 24, 2017
Key changes:
New difficulty levels added:
"Initiate: Easy difficulty, your troops are much harder to kill".
"Veteran: Standard difficulty with even forces on each side".
"Grim Darkness: Hard difficulty with formidable waves of enemies".
Improved AI
Minimum Turn Limits increased from 6 to 8

For full details see 'How to Download the v1.0.16 Beta' on the beta forum

Re: Sanctus Reach v1.0.16 beta version available

Posted: Tue Apr 25, 2017 12:45 pm
by GCCRacer
Hi, thanks for the update.

Does this work by changing the "damage stats" on the units, or by changing the amount of units? I suppose the former?

Re: Sanctus Reach v1.0.16 beta version available

Posted: Tue Apr 25, 2017 5:08 pm
by Benedict151
Hello there

It is more enemies. But they do scale up to the tougher units if you are winning by a lot

regards
Ben Wilkins