LZ's & Vehicle Accessible Terrain
Posted: Mon Apr 03, 2017 5:12 am
It is far from apparent, to me at least, where--exactly which hexes--you can land helicopters in the mountains. This is very important, to plan a pickup of units in the mountains. Currently you have to guess and try until you find a place where a helicopter can pick up a unit.
The same goes for vehicles, although, you can play around with the Route-Ribbon™ to try to figure out where you can actually drive, even if it might take a couple of turns to get there.
Suggestion/Request
Put a button on all units* that overlays all hexes into which an helicopter can land. Unless I'm mistaken, if an helicopter can land in an hex, a vehicle can also drive there, if there is a contiguous set of connected hexes to the target location. This would display like when you click on the Build FOB button on the Buffalo, which shows you an overlay of viable target hexes.
This would be very, very helpful
*Especially Infantry and SF need this to know where LZ's are, so they can move to next to one. It would also make the accessibility of valleys apparent for vehicles.
The same goes for vehicles, although, you can play around with the Route-Ribbon™ to try to figure out where you can actually drive, even if it might take a couple of turns to get there.
Suggestion/Request
Put a button on all units* that overlays all hexes into which an helicopter can land. Unless I'm mistaken, if an helicopter can land in an hex, a vehicle can also drive there, if there is a contiguous set of connected hexes to the target location. This would display like when you click on the Build FOB button on the Buffalo, which shows you an overlay of viable target hexes.
This would be very, very helpful

*Especially Infantry and SF need this to know where LZ's are, so they can move to next to one. It would also make the accessibility of valleys apparent for vehicles.