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Good Scripting Examples....

Posted: Fri Mar 31, 2017 8:37 am
by parmenio
I'm currently working on a Napoleonic mod for Panzer Corps. I have a map, a bunch of unit icons and an updated equipment file (achieved largely through reading numerous posts from all the great modders here - thanks guys!). What I currently lack is any abillity in adding scripts (apart from simple victory conditions) to a scenario.

I have vague memories of recently reading a post somewhere that mentioned the Battlefield: Europe Mod as a good example of complex scripting - particularly for the AI. Have I got that right (as usual I can't find the post)? Are there any other mods I should be looking at as well?

I have already downloaded BNC's KaiserSchlacht and bebro's IJA mods and I've been using them to see how to integrate new nations and equipment, so I will be looking at the scripting in those as well.

Thanks in anticipation...

Re: Good Scripting Examples....

Posted: Fri Mar 31, 2017 11:47 am
by BiteNibbleChomp
Battlefield Europe still seems to be the best one for complex AI.

I'm not sure my WWI mod is the best example for scripts though - most of it is designed just like the regular game, ie. short scenarios in a long campaign. I would recommend you look through War of the World II instead - I did a lot of crazy stuff with factories and declaring war on stuff in that. In the case of Napoleon, the ability to declare war will certainly be useful!

- BNC

Re: Good Scripting Examples....

Posted: Sat Apr 01, 2017 7:23 am
by parmenio
BiteNibbleChomp wrote:Battlefield Europe still seems to be the best one for complex AI.

I'm not sure my WWI mod is the best example for scripts though - most of it is designed just like the regular game, ie. short scenarios in a long campaign. I would recommend you look through War of the World II instead - I did a lot of crazy stuff with factories and declaring war on stuff in that.
Thanks I'll take a look
In the case of Napoleon, the ability to declare war will certainly be useful!
Ah well, I'm attempting a tactical-level mod, so Napoleon has already gone past that point 8)