Good Scripting Examples....
Posted: Fri Mar 31, 2017 8:37 am
I'm currently working on a Napoleonic mod for Panzer Corps. I have a map, a bunch of unit icons and an updated equipment file (achieved largely through reading numerous posts from all the great modders here - thanks guys!). What I currently lack is any abillity in adding scripts (apart from simple victory conditions) to a scenario.
I have vague memories of recently reading a post somewhere that mentioned the Battlefield: Europe Mod as a good example of complex scripting - particularly for the AI. Have I got that right (as usual I can't find the post)? Are there any other mods I should be looking at as well?
I have already downloaded BNC's KaiserSchlacht and bebro's IJA mods and I've been using them to see how to integrate new nations and equipment, so I will be looking at the scripting in those as well.
Thanks in anticipation...
I have vague memories of recently reading a post somewhere that mentioned the Battlefield: Europe Mod as a good example of complex scripting - particularly for the AI. Have I got that right (as usual I can't find the post)? Are there any other mods I should be looking at as well?
I have already downloaded BNC's KaiserSchlacht and bebro's IJA mods and I've been using them to see how to integrate new nations and equipment, so I will be looking at the scripting in those as well.
Thanks in anticipation...