Crash on loading save
Posted: Thu Mar 30, 2017 9:55 pm
Started this skirmish today, quit, and came back a few hours later. Every attempt to load results in a crash.
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
TrainedUnit.Load (.SaveData saveData)
SaveTarget.Load (.SaveObject saveObject)
SaveTarget.Initialize ()
Initializer.Initialize ()
BaseSceneManager+<Start>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
30 Mar 2017 14:52
=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.5
Platform: WindowsPlayer
Running time: 00:01:01.6290000
=== Log Entries ===
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: ObjectFactory prototype WeatherSpawnerMild is missing! This means WeatherSpawnerMild won't load with the rest of the game ]
30 Mar 2017 14:52
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
TrainedUnit.Load (.SaveData saveData)
SaveTarget.Load (.SaveObject saveObject)
SaveTarget.Initialize ()
Initializer.Initialize ()
BaseSceneManager+<Start>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
30 Mar 2017 14:52
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
TrainedUnit.Load (.SaveData saveData)
SaveTarget.Load (.SaveObject saveObject)
SaveTarget.Initialize ()
Initializer.Initialize ()
BaseSceneManager+<Start>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
30 Mar 2017 14:52
=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.5
Platform: WindowsPlayer
Running time: 00:01:01.6290000
=== Log Entries ===
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: 'WeatherSpawnerMild' refers to an invalid object factory prototype ]
30 Mar 2017 14:52
[ WARNING: ObjectFactory prototype WeatherSpawnerMild is missing! This means WeatherSpawnerMild won't load with the rest of the game ]
30 Mar 2017 14:52
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
TrainedUnit.Load (.SaveData saveData)
SaveTarget.Load (.SaveObject saveObject)
SaveTarget.Initialize ()
Initializer.Initialize ()
BaseSceneManager+<Start>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
30 Mar 2017 14:52