Re: Organization of forces
Posted: Sun Apr 02, 2017 8:53 pm
Other than the bonus for flanking, or the possible radius of an assigned commander, there isn't any advantage to higher echelon grouping (e.g. regimental or divisional integrity). Nor are there command and control disadvantages (e.g. supply or artillery support restrictions).
I find myself choosing units to maximize the Command Point pool- consistent with the scenario and it's mission objectives.
OOB's scale seems flexible enough to represent a wide range of formation sizes. It does get a little blurry on the purchasing screen though- I can't imagine an armored regiment with all the same vehicle type...
The ability to name individual units lends itself to organizing units along an historical order of battle, but I'd guess designing a truly historical simulation would have to be multi-player. The single player scenarios seem to require some ahistorical balancing for the AI.
I find myself choosing units to maximize the Command Point pool- consistent with the scenario and it's mission objectives.
OOB's scale seems flexible enough to represent a wide range of formation sizes. It does get a little blurry on the purchasing screen though- I can't imagine an armored regiment with all the same vehicle type...
The ability to name individual units lends itself to organizing units along an historical order of battle, but I'd guess designing a truly historical simulation would have to be multi-player. The single player scenarios seem to require some ahistorical balancing for the AI.