crash every few turns error message
Posted: Wed Mar 29, 2017 2:58 pm
crashes every few turns, same error message, please help if possible. pc has all spec requires
An error has occurred
User ID: 76561198036706390
Build Number: 1515
Mods Active: None
Flag type does not exist: Oneshot
at SovereigntyTK.Game.ActiveGameData.UnitFlag.CreateNamedFlag(Sovereignty Game, String Flagname)
at SovereigntyTK.Game.ActiveGameData.WorkingUnit..ctor(SovereigntyGame Game, Int32 ID, UnitData BaseUnit)
at SovereigntyTK.Game.SovereigntyGame.CreateUnit(Int32 RealmID, UnitData UnitType)
at SovereigntyTK.AI.AIPlayer.CheckForAction()
at SovereigntyTK.Game.SovereigntyGame.Update(Single ElapsedTime)
at SovereigntyTK.Sovereignty.Render(Single ElapsedTime)
at SovereigntyTK.GameBase.RenderInternal()
at SovereigntyTK.GameBase.UpdateInternal()
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
An error has occurred
User ID: 76561198036706390
Build Number: 1515
Mods Active: None
Flag type does not exist: Oneshot
at SovereigntyTK.Game.ActiveGameData.UnitFlag.CreateNamedFlag(Sovereignty Game, String Flagname)
at SovereigntyTK.Game.ActiveGameData.WorkingUnit..ctor(SovereigntyGame Game, Int32 ID, UnitData BaseUnit)
at SovereigntyTK.Game.SovereigntyGame.CreateUnit(Int32 RealmID, UnitData UnitType)
at SovereigntyTK.AI.AIPlayer.CheckForAction()
at SovereigntyTK.Game.SovereigntyGame.Update(Single ElapsedTime)
at SovereigntyTK.Sovereignty.Render(Single ElapsedTime)
at SovereigntyTK.GameBase.RenderInternal()
at SovereigntyTK.GameBase.UpdateInternal()
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)