Got a crash, here's the dump
Posted: Fri Mar 24, 2017 4:24 am
=== Report ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[TraversalCost].get_Item (Int32 index)
UnitPath.GetNextTurnCosts ()
MoveAction+<ExecutionRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
24 Mar 2017 00:22
=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.2
Platform: WindowsPlayer
Running time: 01:37:01.8350000
=== Log Entries ===
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[TraversalCost].get_Item (Int32 index)
UnitPath.GetNextTurnCosts ()
MoveAction+<ExecutionRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
24 Mar 2017 00:22
=== System Info ===
AppName: Afghanistan '11 (com.everysinglesoldier.a11)
AppVersion: 1.0.2
Platform: WindowsPlayer
Running time: 01:37:01.8350000
=== Log Entries ===
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45
[ WARNING: The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. ]
23 Mar 2017 22:45