Modding the Demo, Part 1.
Posted: Thu Jan 12, 2006 3:19 pm
Ave,
I've been thinking again, always a bad sign of things to come.
Below is a comparison between a line of text from two sources. (arenasides.txt)
Republican 0 0 50 0 7 21 12 12 3 3 17 7 1 0 4 from the Demo
Republican 0 0 50 0 4 21 2 5 15 1 0 91 from the Full Game
I owe this insight into the discoveries made by my fellow modder, miki.
01. Republican = Roman (ditto in the full game)
02. 0 = placeholder (ditto in the full game)
03. 0 = placeholder (ditto in the full game)
04. 50 = starting denari (ditto in the full game)
05. 0 = placeholder ( ditto in the full game)
06. 7 = Number of squads in the start-up army (4 in the full game)
07. 21 = Legates' ID in squads.txt (ditto in the full game)
08. 12 = Legionaries' ID in squads.txt (2 = Toga Militia/Militia's ID in squads.txt in the full game)
09. 12 = Legionaries' ID in squads.txt (5 = Javelinmen/Skirmishers' ID in squads.txt in the full game)
10. 3 = Auxilia's ID in squads.txt (15 = WesternLC/Scouts ID in squads.txt in the full game)
11. 3 = Auxilia's ID in squads.txt (1 = unknown at the moment in the full game)
12. 17 = Auxiliary Cavalry's ID in squads.txt (0 = placeholder in the full game)
13. 7 = Velites' ID in squads.txt (91 = unknown at the moment in the full game)
14. 1 = unknown at the moment
15. 0 = placeholder
16. 4 = unknown at the moment
Can you see the possibilities above, now that we have identified what the numbers mean?
It means nothing is "cast in stone" and everything can be altered.
All we need is a checklist so we can see which numbers relate to which troop type.
See "Squads.txt, a checklist" soon to be posted at a Forum near you.
Vale
M. Spedius Corbulo
I've been thinking again, always a bad sign of things to come.
Below is a comparison between a line of text from two sources. (arenasides.txt)
Republican 0 0 50 0 7 21 12 12 3 3 17 7 1 0 4 from the Demo
Republican 0 0 50 0 4 21 2 5 15 1 0 91 from the Full Game
I owe this insight into the discoveries made by my fellow modder, miki.
01. Republican = Roman (ditto in the full game)
02. 0 = placeholder (ditto in the full game)
03. 0 = placeholder (ditto in the full game)
04. 50 = starting denari (ditto in the full game)
05. 0 = placeholder ( ditto in the full game)
06. 7 = Number of squads in the start-up army (4 in the full game)
07. 21 = Legates' ID in squads.txt (ditto in the full game)
08. 12 = Legionaries' ID in squads.txt (2 = Toga Militia/Militia's ID in squads.txt in the full game)
09. 12 = Legionaries' ID in squads.txt (5 = Javelinmen/Skirmishers' ID in squads.txt in the full game)
10. 3 = Auxilia's ID in squads.txt (15 = WesternLC/Scouts ID in squads.txt in the full game)
11. 3 = Auxilia's ID in squads.txt (1 = unknown at the moment in the full game)
12. 17 = Auxiliary Cavalry's ID in squads.txt (0 = placeholder in the full game)
13. 7 = Velites' ID in squads.txt (91 = unknown at the moment in the full game)
14. 1 = unknown at the moment
15. 0 = placeholder
16. 4 = unknown at the moment
Can you see the possibilities above, now that we have identified what the numbers mean?
It means nothing is "cast in stone" and everything can be altered.
All we need is a checklist so we can see which numbers relate to which troop type.
See "Squads.txt, a checklist" soon to be posted at a Forum near you.
Vale
M. Spedius Corbulo