Trigger Guidance - Randomizing Initial Deployment & Other
Posted: Thu Mar 23, 2017 5:13 am
I'm attempting my first foray into designing a custom scenario. Focus is 82nd Airborne on D-Day (Mission Boston). Good map (I believe), gotten hang of Primary & Secondary objective build and completion status, and playing with different ways to manage drop zones / supply, etc.
A few things I've been unable to accomplish (and not sure are currently feasible) that I'd appreciate any guidance on are:
1) Randomized Defender (AI) Placement: I've searched the forum extensively and played with event / triggers to try and randomize placement of defending (German) forces at the beginning of the scenario but cannot get it to work. If anyone can post a guide on how to achieve randomized initial spawn / deployment I would appreciate it. (even for single unit) (Potentially used for anti-air placement)
2) Randomized Human Controlled Unit Initial Spawn: Assuming no way to randomize initial spawn for Human units (spawned paratroopers in transport). I currently have defined spawn points with fuel = 1 or 0 to restrict "drop" locations near defined drop zones (DZ "T", DZ "O" or DZ "N" as it were)
3) Automatic Unit Strengthening: Is there an Event / Trigger scenario that will incrementally increase unit strength (simulating unit gathering over time to be used for airborne troops)? (I don't believe so)
I'm fairly certain #1 is feasible. Not certain regarding #2 or #3.
Any guidance would be much appreciated.
Thanks in advance.
A few things I've been unable to accomplish (and not sure are currently feasible) that I'd appreciate any guidance on are:
1) Randomized Defender (AI) Placement: I've searched the forum extensively and played with event / triggers to try and randomize placement of defending (German) forces at the beginning of the scenario but cannot get it to work. If anyone can post a guide on how to achieve randomized initial spawn / deployment I would appreciate it. (even for single unit) (Potentially used for anti-air placement)
2) Randomized Human Controlled Unit Initial Spawn: Assuming no way to randomize initial spawn for Human units (spawned paratroopers in transport). I currently have defined spawn points with fuel = 1 or 0 to restrict "drop" locations near defined drop zones (DZ "T", DZ "O" or DZ "N" as it were)
3) Automatic Unit Strengthening: Is there an Event / Trigger scenario that will incrementally increase unit strength (simulating unit gathering over time to be used for airborne troops)? (I don't believe so)
I'm fairly certain #1 is feasible. Not certain regarding #2 or #3.
Any guidance would be much appreciated.
Thanks in advance.