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Unoccupied transport units in scenarios

Posted: Sun Mar 19, 2017 3:29 am
by captainjack
When I try deploying trains, transport aircraft or trucks without anything on board it doesn't work - nothing appears on the board unless the transport has a unit to carry.

There's a few scenarios in mods and official campaigns that use unoccupied transports so I know it is possible, but it doesn't work for me. Can somebody describe how you've made it work?

Thanks

Re: Unoccupied transport units in scenarios

Posted: Sun Mar 19, 2017 4:18 am
by Akkula
In my case, I just create a new unit in the equipment file, with recon class or similar and same stats of the pretended transport, otherwise is impossible to place an empty transport. I think.

Re: Unoccupied transport units in scenarios

Posted: Sun Mar 19, 2017 8:36 am
by parmenio
Yes, that is correct. I am unable to place anything with a class of "14" directly on the map.

Re: Unoccupied transport units in scenarios

Posted: Wed Mar 22, 2017 7:31 am
by captainjack
Thanks for the replies. It's good to know it isn't just me.

44 West has a scenario with two bonus halftracks and the Kampinoska forest scenario in 39 East has all the trains (and there are several others), so I'm sure it's possible and worth asking. Meanwhile, it's back to using truck recon units or whatever.

Re: Unoccupied transport units in scenarios

Posted: Wed Mar 22, 2017 11:14 am
by terminator
captainjack wrote: 44 West has a scenario with two bonus halftracks...
It is in GC44West Anzio.
The two halftracks SdKfz 251/1 are "PanzerGrenadier" (1st and 2nd PanzerGrenadier).
I have never known how developers made to add them to the game. If somebody knows I would be curious to know the technique. :?:
Panzer Grenadier.JPG
Panzer Grenadier.JPG (97.73 KiB) Viewed 3269 times

Re: Unoccupied transport units in scenarios

Posted: Wed Mar 22, 2017 11:48 am
by bebro
Never tried it myself, so dunno for sure, but as an idea:

Maybe *temporarily* edit the unit data file so that those TPs have another class? Then put them on the map in the editor, save the scn, and edit them back to their original TP class?

*should go without saying that you better backup your unit file before messing around with it*

Re: Unoccupied transport units in scenarios

Posted: Wed Mar 22, 2017 4:49 pm
by terminator
It works, thank you ! :D
Well, that's nice to know :idea:
PzGr.jpg
PzGr.jpg (213.27 KiB) Viewed 3243 times

Re: Unoccupied transport units in scenarios

Posted: Wed Mar 22, 2017 5:47 pm
by Yrfin
You can buy truck and deploy it.
truck trans.JPG
truck trans.JPG (39.65 KiB) Viewed 3232 times
Truck trans2.jpg
Truck trans2.jpg (43.1 KiB) Viewed 3232 times

Re: Unoccupied transport units in scenarios

Posted: Wed Mar 22, 2017 10:18 pm
by terminator
Yrfin wrote:You can buy truck and deploy it.
What is the utility to buy units of transport ?

Re: Unoccupied transport units in scenarios

Posted: Thu Mar 23, 2017 1:59 am
by Yrfin
terminator wrote:
Yrfin wrote:You can buy truck and deploy it.
What is the utility to buy units of transport ?
For building a Bridge, Bunkers, Airport or delivery Supply, for example.
You can also not buy it, just deploy in Editor :)