SE units-unit traits
Posted: Thu Mar 16, 2017 5:33 pm
I have some personal requests for Panzer Corps 2 not only from a modding point of view, but also as being a potential campaign creator.
- Each Wehrmacht unit should have a SE counterpart, thus not only restricted to tanks or infantry. Having this SE database expanded, leads to the next request.
- Add a "unhistorical" flag/nation (to avoid problems in certain countries) which have all the SE units. The use of this flag/nation allows SE units to be purchaseable This opportunity opens the road to create pure "SE" campaigns.
- Add a feature which allows for a prototype award, for example a unit that will only become available within 6 months/a year. In the scenario designer, besides number of SE units, also number of prototypes could become definable.
- Add more traits for units, unlockable when a unit reaches a certain number of kills and/or gained a certain amount of experience. This trait could be random but interesting to the unit in question (so no spotting for artillery for example).
Under new traits, i would gladly see the PG2 all weather trait for fighters and bombers, bridge engineer trait, extra ammo, spending less fuel in movement, initiative, close defense, tank killer,...
- Able to define for AI player (in scenario editor) which priority to give in the purchase of what kind of units, including air planes.
- Able to switch on/off purchase of naval units (in scenario editor)
Ideas from others are welcome of course
- Each Wehrmacht unit should have a SE counterpart, thus not only restricted to tanks or infantry. Having this SE database expanded, leads to the next request.
- Add a "unhistorical" flag/nation (to avoid problems in certain countries) which have all the SE units. The use of this flag/nation allows SE units to be purchaseable This opportunity opens the road to create pure "SE" campaigns.
- Add a feature which allows for a prototype award, for example a unit that will only become available within 6 months/a year. In the scenario designer, besides number of SE units, also number of prototypes could become definable.
- Add more traits for units, unlockable when a unit reaches a certain number of kills and/or gained a certain amount of experience. This trait could be random but interesting to the unit in question (so no spotting for artillery for example).
Under new traits, i would gladly see the PG2 all weather trait for fighters and bombers, bridge engineer trait, extra ammo, spending less fuel in movement, initiative, close defense, tank killer,...
- Able to define for AI player (in scenario editor) which priority to give in the purchase of what kind of units, including air planes.
- Able to switch on/off purchase of naval units (in scenario editor)
Ideas from others are welcome of course
