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Custom Transport Question...

Posted: Thu Mar 16, 2017 3:21 pm
by parmenio
Is there any control to be had over the overlay icon that's displayed on the map when moving the mouse further than the unit's basic movement rate (without transport)?
Everything appears as "movetruck.png" at the moment.

I can obviously mod that particular overlay image but I would like more than one. For example I have infantry in column (one transport type), artillery limbered (second transport type).

Re: Custom Transport Question...

Posted: Sat Mar 18, 2017 10:07 am
by terminator
Hi,
I am not sure to have understood well your question.

There is also "movehalftrack.png" :
transport.jpg
transport.jpg (78.54 KiB) Viewed 2488 times
Logically, there should be "moveallterrain.png" and "movehorse.png" for the transports.
It is particularly strange when we have an horsetransport to have a truck for symbol of movement. :shock:
It is also necessary to note that only the Russians have the privilege to have an horsetransport. :(
Instead of the "move.png", there should be ideally "moveleg.png","movealpine.png","moveski.png"... for the unit's basic movement.
This aspect of the game ( the means of transportation ) unfortunately seems to have been a little neglected and should have been a little more gone deeper into. :(

Re: Custom Transport Question...

Posted: Sun Mar 19, 2017 8:45 am
by parmenio
You appear to have understood my question perfectly :) ...

How do I then get a transport unit to end up with the "movehalftrack" icon?
Is it down to the Movement Type value in the equipment file?
i.e. if I give it a value of IDS_MOVT_HALF_TRACKED ("1")?

There won't be any half-tracks (or trucks for that matter) in my mod, so I can change both the icon and the movement.pzdat file.

Re: Custom Transport Question...

Posted: Mon Mar 20, 2017 7:16 am
by terminator
It seems impossible to change :(
It has to be to code in the PanzerCorps.exe of the game :?:

Here you see how it is actually with truck(wheeled) transport :
Truck(1).jpg
Truck(1).jpg (128.54 KiB) Viewed 2422 times
Here you see how it could be with truck(wheeled) transport :
Truck(2).jpg
Truck(2).jpg (135.67 KiB) Viewed 2422 times

Re: Custom Transport Question...

Posted: Mon Mar 20, 2017 7:18 am
by terminator
Here you see how it is actually with halftrack transport :
halftrack(1).jpg
halftrack(1).jpg (133.01 KiB) Viewed 2422 times
Here you see how it could be with halftrack transport :
halftrack(2).jpg
halftrack(2).jpg (154.02 KiB) Viewed 2422 times

Re: Custom Transport Question...

Posted: Mon Mar 20, 2017 7:37 am
by terminator
Here is another more demonstrative example.

Actually you don't know the transport type (of course we can very well suppose which it is) :
Truck(3).jpg
Truck(3).jpg (111.06 KiB) Viewed 2420 times
Here it seems more obvious which is the type of transport :
Truck(4).jpg
Truck(4).jpg (103.63 KiB) Viewed 2420 times

Re: Custom Transport Question...

Posted: Mon Mar 20, 2017 8:47 am
by Intenso82
I also had a similar idea. And that would be wonderful.
But now this designation is soft or hard target.