Patch 1.40
Posted: Sun Mar 12, 2017 8:15 pm
After depressing news about PzC II's future, i want to know about fate of Patch 1.40.
Any information ?
Any information ?
When two subs with "attacksub" fights there are still all zeros...VPaulus wrote:As far as I know there won't be more patches for Panzer Corps.
I believe the Gold patch 1.30 was the last one.
Yes! Excellent point, as I made. Lets DO have patch 1.40 since we were asked what improvements/changes were desired for patch 1.30. We got very little, instead that information presumably was high-jacked into PC2.wargovichr wrote:Recently, I (and many others!) made excellent suggestions how to improve PC when asked directly by Staff, then most of us were very disappointed when few of these excellent suggestions and fixes were carried out for the latest patch(1.30).
Hopefully, they'll show up in PC II, but I make the cynical note that that strategy of a new iteration was more profitable then giving them out free as a comprehensive patch to interested long time loyal game purchasers and fans.
There, I said it.
I bought Gold 1.3 as "working attacksub". Now I got it and nothing, no refunds and no patch! Great.wargovichr wrote:Yes! Excellent point, as I made. Lets DO have patch 1.40 since we were asked what improvements/changes were desired for patch 1.30. We got very little, instead that information presumably was high-jacked into PC2.wargovichr wrote:Recently, I (and many others!) made excellent suggestions how to improve PC when asked directly by Staff, then most of us were very disappointed when few of these excellent suggestions and fixes were carried out for the latest patch(1.30).
Hopefully, they'll show up in PC II, but I make the cynical note that that strategy of a new iteration was more profitable then giving them out free as a comprehensive patch to interested long time loyal game purchasers and fans.
There, I said it.
A Fix should correct thisMusketeer wrote: When two subs with "attacksub" fights there are still all zeros...
Do you really think that we needed to device some cunning plot and trick the players into telling us their most secret desires regarding how Panzer Corps shall be improved?wargovichr wrote:Yes! Excellent point, as I made. Lets DO have patch 1.40 since we were asked what improvements/changes were desired for patch 1.30. We got very little, instead that information presumably was high-jacked into PC2.
This time it was the good one !Musketeer wrote:I told it 3-4x times here.
Sure.Kerensky wrote:You found the Panzer Corps 2 announcement... depressing?
This is exactly what is needed!Yrfin wrote:Sure.Kerensky wrote:You found the Panzer Corps 2 announcement... depressing?
Instead announcement:
"PzCorps 2: now with the most devious and dynamic AI ever created in a wargame -- matched with an unparalleled number of diverse scenarios crafted by the best designers, with a branching campaign 3 times the size of the original.",
I have seen announcement:
"Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in awargame.
The move to a fully 3D engine is ....."
Of couse I dissapointed. I dont need high quality details and nasty flashing animation of Units. I want PzCorps 2 to focus on AI, on historical accuracy, on balanced scenario scale and better campaign's design.
Yeah, there's already other threads in the PzC 2 area that go through the details so I won't belabor it here, but for most of your current fans PzC 2 quashed our dreams of a more interesting PzC in favor of marketing gimmicks like 3D that are unlikely to expand the player base while also dropping support for important platforms like the iPad where PzC really shines.Kerensky wrote:You found the Panzer Corps 2 announcement... depressing?
There is an iPad thread in the PzC 2 area. It confirms that the game will be designed for the PC and only the PC and that there will be no simultaneous iPad release. While they left the door open to a later iPad release, that would be a dumbed down 'port' not expected to reach the same gameplay quality as the PC version.DeMeza wrote:@proline
Where do you read that iPad will not be supported?
Let's quote Rudankort "we have decided early on that we wanted to provide best experience possible on the PC and other desktop platforms, without "dumbing down" the game with tablets in mind". Translation, the game will be specifically designed around PCs and the features they offer, such as precise pointing devices, large screen, and unlimited electricity. If the game is designed from the start without giving any thought to the tablet version, it is more than likely the tablet version will turn out to be inferior. Good designers design for their most limited platform first so that if they can ensure the game will be fun there they know it will be fun everywhere. Designing for your best platform first is ok, but it makes it very difficult to make the game fun on the more limited platforms later.DeMeza wrote:As I read it, they will focus on releasing for PC - but I don't see that an iPad version will be dumbed down.
Have you played it? The iPad version has always been dumbed down beyond belief. For the longest time you couldn't view combat calculations or the prestige cap, both essential to learning the game. They also left in numerous bugs- text appears on top of other text all the time in briefings. V weapons can refuel and rearm at airports so you can win the western campaign with them alone. They chose not to support the larger screen iPads such as the iPad Pro and the forthcoming 10.5" iPad (which you can actually support already if you design your app to have a scalable UI). Ironically, despite the poor quality the iPad is still the better version because you can play it in bed and on airplanes.DeMeza wrote:In fact, wouldn't that way of sequencing releases look exactly how they released PzC? First a PC version, then an iPad version. And as far as I know, the iPad version of PzC is not a dumbed down version.
The iPad graphics are fantastic- better than most PC laptops out there. However, that doesn't matter here. To take advantage of that you have to make a native app that uses as many native APIs as possible. To get the very best performance you need to uses the new Metal APIs. PzC 2 will be made using 3rd party tools that aren't fully optimized for each individual platform they run on- they are designed to be cross platform at the expense of doing any one platform very well. The result will be some combination of worse than expected performance or worse than expected battery life. Will the game be playable? Sure, newer iPads have tons of horsepower to overcome a poorly optimized app. But what a lot of commenters here have pointed out is that the game will look better and perform better without 3D. Double the resolution of the current sprites and add a little more detail and it would be beautiful for a decade to come. Or stick with 3D and a decade from now it will look like a gaudy mess the way PG 3 does.DeMeza wrote:"But PzC 2 will have 3D graphics - and that will be hard to make on an iPad". I don't think so. The iPad has amazing graphics capability now and will only get better, since Apple has apparently decided to start developing own gfx silicone.