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Ipad...
Posted: Wed Mar 08, 2017 6:32 pm
by souldan
Are we going to be lucky enough to see this on ipad?

Re: Ipad...
Posted: Thu Mar 09, 2017 8:26 am
by IainMcNeil
It's not in the initial plans so not at release but who knows what will happen later.
Re: Ipad...
Posted: Thu Mar 09, 2017 5:16 pm
by robman
Please please please roll out an iPad version as quickly as possible. I don't know how large of a segment of the market I represent, but I stopped playing (and stopped purchasing expansions of) OOB once it became clear that it would not be ported to iPad, and I no longer purchase any games that cannot be played on iPad.
Re: Ipad...
Posted: Thu Mar 09, 2017 5:36 pm
by Ruggs225
I hope it comes out on ipad as well. I would much rather play these games on an ipad than PC.
Re: Ipad...
Posted: Thu Mar 09, 2017 6:48 pm
by StefanDK
The tricky part of an iPad port is the mouseover effect. I play Panzer very often on a HP Spectre with my fingers, but I found out I needed the keyboard to be able to see all the stats when moving. There would need to be a more complex UI to make up for the lack of mouse I think. But it could be done.
Re: Ipad...
Posted: Thu Mar 09, 2017 7:34 pm
by robman
StefanDK wrote:The tricky part of an iPad port is the mouseover effect. I play Panzer very often on a HP Spectre with my fingers, but I found out I needed the keyboard to be able to see all the stats when moving. There would need to be a more complex UI to make up for the lack of mouse I think. But it could be done.
Just an aside, on the present game: on my iPad Air, I eventually discovered that to mouseover and see stats, I need to set the tip of my finger down near (but not on) the desired point, and then slide my fingertip to that point, without lifting it. I don't know if this will work on your tablet as well, but it might.
Re: Ipad...
Posted: Thu Mar 09, 2017 8:03 pm
by StefanDK
robman wrote:StefanDK wrote:The tricky part of an iPad port is the mouseover effect. I play Panzer very often on a HP Spectre with my fingers, but I found out I needed the keyboard to be able to see all the stats when moving. There would need to be a more complex UI to make up for the lack of mouse I think. But it could be done.
Just an aside, on the present game: on my iPad Air, I eventually discovered that to mouseover and see stats, I need to set the tip of my finger down near (but not on) the desired point, and then slide my fingertip to that point, without lifting it. I don't know if this will work on your tablet as well, but it might.
That sounds a bit hard to do - I'll try it next time, although it's a windows tablet...
Re: Ipad...
Posted: Fri Mar 10, 2017 9:18 am
by souldan
That's a shame, and that Slitherine seems to moving away ipad in general.
I've spent many happy hour playing Slitherine games while my gf watches x top model or similar!
Re: Ipad...
Posted: Fri Mar 10, 2017 10:26 am
by jeff00t
this kind of game is made for ipad!
playing on an ipad is so good on a sofa or in bed.
no need mouse. All is palyable with a finger!
Re: Ipad...
Posted: Fri Mar 10, 2017 4:07 pm
by Ruggs225
jeff00t wrote:this kind of game is made for ipad!
playing on an ipad is so good on a sofa or in bed.
no need mouse. All is palyable with a finger!
This! So much this!
Plus i travel for work and i love to play PC on my ipad during flights. 5 hrs of uninterrupted PC time, sign me up. But i would only so this on my ipad. I wouldnt lug around my laptop.
So please, pretty please make this a priority after the game is released. I promise to buy it immediately then.
Re: Ipad...
Posted: Sat Mar 11, 2017 4:46 am
by KeldorKatarn
This frankly confused me a lot. Why on earth would you move to a cross platform engine like Unity or Unreal and then NOT release it on the tablet platforms but only on desktop systems at first again. That makes zero sense and shows me once more that the development team is simply not big enough to make so many technology changes and still have a game in the end that works properly. I'm very worried.
Re: Ipad...
Posted: Wed Mar 15, 2017 8:58 am
by Rudankort
KeldorKatarn wrote:This frankly confused me a lot. Why on earth would you move to a cross platform engine like Unity or Unreal and then NOT release it on the tablet platforms but only on desktop systems at first again. That makes zero sense and shows me once more that the development team is simply not big enough to make so many technology changes and still have a game in the end that works properly. I'm very worried.
You sound like all games based on Unreal Engine were released on tablets simultaneously with PC release, and it's only Flashback Games who is doing it different.

There are many other advantages to using engines like Unreal, besides portability, and there are many other platforms besides tablets as well. PC, Mac, Linux, consoles etc. In my opinion, it only makes sense to release a game simultaneously on all platforms when it is simple enough and looks and works exactly the same on every single device. It's more typical for tablet games released on the PC, than the other way around.
As for Panzer Corps 2, we have decided early on that we wanted to provide best experience possible on the PC and other desktop platforms, without "dumbing down" the game with tablets in mind. This is especially true about the UI. If you look at the best user interfaces in desktop strategies, you will see that most of them cannot be transferred to iPad directly. Usually they include too many information panels for a tablet, and their controls are not well suited for finger.
Once the game releases on desktop, we'll consider how feasible it is to port it to tablets. If we decide to go down this route, the game will be carefully redesigned and optimized for this platform, especially in terms of UI. We are not closing any doors, the engine is cross-platform, and all of our own code is written in cross-platform fashion too. But at this point we cannot make any promises and give any dates.
Re: Ipad...
Posted: Thu Mar 16, 2017 12:04 am
by Ruggs225
I hope your team will be able to do so. Playing on ipad is such a better experience.
Speaking of ipads, will slitherine ever consider developing an ipad only game similar to panzer corps or OOB if you cannot port this?
Re: Ipad...
Posted: Tue Mar 21, 2017 7:45 pm
by Rudankort
Ruggs225 wrote:Speaking of ipads, will slitherine ever consider developing an ipad only game similar to panzer corps or OOB if you cannot port this?
Well Panzer Corps is ported to iPad.

Re: Ipad...
Posted: Wed Mar 22, 2017 2:32 am
by Ruggs225
Rudankort wrote:Ruggs225 wrote:Speaking of ipads, will slitherine ever consider developing an ipad only game similar to panzer corps or OOB if you cannot port this?
Well Panzer Corps is ported to iPad.


thanks.i wasn't aware. Lol. It just seems that all the games are released on PC first and then Ported. Would be nice to have a iPad first game.
Basically I just want the new Panzer corps on iPad.

Re: Ipad...
Posted: Tue Apr 25, 2017 10:23 am
by DeMeza
I play PzC on iPad, and it's probably the best game I've played on the iPad (and I have played a lot of games on the iPad):
1. Turn-by-turn is really good on a tablet.
2. The UI is well made - and judging by Rudan's reply, the devs are very keen on repeating that experience on PzC II.
3. Contrary to a LOT of other iOS games, PzC is not a freemium game. You pay for the game and you get this really well designed experience with no adds and no nonsense. Just good design and a very direct link between the costumer (me) and the devs, where the devs will go that extra mile to deliver as good a game as possible to me. When you look at game developers in recent years, you have companies like EA who went freemium (I don't play FIFA anymore) and you have Flashback. I prefer to pay my game up front.
Re: Ipad...
Posted: Tue May 23, 2017 2:13 pm
by Warhangel
robman wrote:Please please please roll out an iPad version as quickly as possible.
+1

Re: Ipad...
Posted: Tue May 23, 2017 2:35 pm
by DonCzirr
+1 on all Slitherine Products simultaneously being developed on iPAD
But specific +1 for PC 2 in this case ....
Re: Ipad...
Posted: Tue May 23, 2017 3:24 pm
by 13obo
Sorry but -1 from me if it will mean less content for PC version. Better to have a game that is master on its platform than a jack-of-all-trades one cross-platform.
Re: Ipad...
Posted: Tue May 23, 2017 6:45 pm
by DonCzirr
13obo wrote:Sorry but -1 from me if it will mean less content for PC version. Better to have a game that is master on its platform than a jack-of-all-trades one cross-platform.
Slitherine / Matrix are a "Wargame Publishing giant" - resources to support cross-platform should not be an issue
