New vehicles in Squads.csv, sounds not working?
Posted: Thu Mar 02, 2017 7:27 am
I put a new Swiftclaw in Squads.csv to make new stats for it.
Its reference is "VI_SW_Swiftclaw" but this point is rather not relevant.
It uses the same asset filename as the default swiftclaw so texture etc is working, and sound should.
It also has the same weapons and everything but its size is the same.
For some reason the new unit does not play its vehicle sounds.
For instance moving it on the map does not activate the nice engine sound.
Attacks make sounds alright, but moving does not play vehicle sounds.
Are vehicle sounds hardcoded?
Is there a way to work around that issue?
I could not find a fix for that in time for the contest scenario, but at least now there is time to find what could be wrong.
Its reference is "VI_SW_Swiftclaw" but this point is rather not relevant.
It uses the same asset filename as the default swiftclaw so texture etc is working, and sound should.
It also has the same weapons and everything but its size is the same.
For some reason the new unit does not play its vehicle sounds.
For instance moving it on the map does not activate the nice engine sound.
Attacks make sounds alright, but moving does not play vehicle sounds.
Are vehicle sounds hardcoded?
Is there a way to work around that issue?
I could not find a fix for that in time for the contest scenario, but at least now there is time to find what could be wrong.