Both Campaigns won. Personal impression
Posted: Wed Mar 01, 2017 3:41 pm
Money well spent for 62 counted hours. Enjoyed it but there were times when I wanted something more from it, and felt game could have been more fleshed out. I won all missions on first try, by always destroying all enemies.
What game lacked:
1. Combat objectives
Currently total destruction was only thing that mattered. AI didn't care Capture point so I also didn't. Only walkt over them if it was near, or went to them to find rest of the missing Orks. It would have been more intresting to protect the generators providing power to Orbital relay. Or instantaneous lose if orks managed to actually capture 3 of 5 capture points in Defence mission. Protect and move Relics/important supplies with Rhino from A point to B and win. Or similar breakthrough mission through Orks lines and arrive to extraction point. Every few turns more orks would appear on sides.
2. Bland campaign story
I actually had to check from 40k wikipedia the information why Space Wolfs in Sanctus, what where the things like Scorched Knight. Almost total lack of background information. This made campaign feel like normal skirmishes. Small text info panel for units could have helped much. Heck, even talking head befriending you after each major mission would have had huge impression.
3. Lack of urgency
Or should I say lack of hurry in missions, there was no emergency feeling nor penalty in campaign if I failed in my missions. Also heavily tied with combat objectives.
4. Missed RPG potential
Squads leveling and gaining new skills was very nice, otherwise unit surnames wouldnt have mattered to me. Tried to level them to max until last mission, but in Hour of the Wolf campaign it somehow broke as I had 3 companies instead of 1 like in first campaing. And then in last mission I got 0 level Terminators instead off my previus battle hardened level 3-4 Termies, what a bummer. Also I never used Heroes them in Skirmishes as I trained / tried to get experience for my other troops.
Overall felt that here could have more improvement but things left out due to lack of further vision, and time of course.
---
One game I would recommend who liked this game or even to developers, would be "Templar Battleforce". Very grimdark feel like, 2D, square turn based, leading squad of 6-9 into combat. And it had a very good story with talking head chats and few cheap cinematics. Easy rolemodel where story holds game till the end, and keeps urgency up in its missions.
---
My thoughts summariced.
What game lacked:
1. Combat objectives
Currently total destruction was only thing that mattered. AI didn't care Capture point so I also didn't. Only walkt over them if it was near, or went to them to find rest of the missing Orks. It would have been more intresting to protect the generators providing power to Orbital relay. Or instantaneous lose if orks managed to actually capture 3 of 5 capture points in Defence mission. Protect and move Relics/important supplies with Rhino from A point to B and win. Or similar breakthrough mission through Orks lines and arrive to extraction point. Every few turns more orks would appear on sides.
2. Bland campaign story
I actually had to check from 40k wikipedia the information why Space Wolfs in Sanctus, what where the things like Scorched Knight. Almost total lack of background information. This made campaign feel like normal skirmishes. Small text info panel for units could have helped much. Heck, even talking head befriending you after each major mission would have had huge impression.
3. Lack of urgency
Or should I say lack of hurry in missions, there was no emergency feeling nor penalty in campaign if I failed in my missions. Also heavily tied with combat objectives.
4. Missed RPG potential
Squads leveling and gaining new skills was very nice, otherwise unit surnames wouldnt have mattered to me. Tried to level them to max until last mission, but in Hour of the Wolf campaign it somehow broke as I had 3 companies instead of 1 like in first campaing. And then in last mission I got 0 level Terminators instead off my previus battle hardened level 3-4 Termies, what a bummer. Also I never used Heroes them in Skirmishes as I trained / tried to get experience for my other troops.
Overall felt that here could have more improvement but things left out due to lack of further vision, and time of course.
---
One game I would recommend who liked this game or even to developers, would be "Templar Battleforce". Very grimdark feel like, 2D, square turn based, leading squad of 6-9 into combat. And it had a very good story with talking head chats and few cheap cinematics. Easy rolemodel where story holds game till the end, and keeps urgency up in its missions.
---
My thoughts summariced.