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Legion Arena + Campaign Map

Posted: Thu Jan 12, 2006 3:08 am
by kscott
Legion Arena with a Risk type board, and a good AI, would be the best game out. Just change the time period, and bam, instant hit.

Atleast I would love it :D

Posted: Thu Jan 12, 2006 8:53 am
by grimsta
dude, the AI for the battles is great.......but the men in black was a bit too easy...

In fact, any kind of campaign AI better than RTW's (The only game AI were diplomats act like 4 year olds :? ) would be sweet....

whats wrong with the time period?

Posted: Tue Feb 14, 2006 12:54 am
by kyle
I think its ok

Posted: Sun Mar 19, 2006 8:23 pm
by kiwusek
So basically what you are suggesting is to team up the battles in Legion Arena with the campaign map of Legion II. So that is what a whole bunh of people want is the ability to play the battles in Legion II.

Posted: Fri Apr 07, 2006 2:58 pm
by aurelian2
I always presumed Legion II would be exactly like that since it will employ the Arena battle engine :?

Posted: Mon Apr 10, 2006 3:10 pm
by ste
grimsta wrote:dude, the AI for the battles is great.......but the men in black was a bit too easy...

In fact, any kind of campaign AI better than RTW's (The only game AI were diplomats act like 4 year olds :? ) would be sweet....
Nah Civ II foreign policy AI is a bit like that too :-) Still a kick ass game tho, prolly my favourite Civ game to date.

Posted: Mon Apr 10, 2006 10:53 pm
by Redpossum
Are you implying that in the real world, diplomats do not act like 4-year olds?

Have you watched much footage of proceedings on the floor of the United Nations? ;)

Posted: Mon Jan 21, 2008 1:35 pm
by kongming
I'd like to see the campaign map be not too large. The LA engine works best at the army size scale, so it would need to be a campaign of that scale rather than a continental or empire building scale.

I'd love to see Slitherine take Caesar's Gallic Wars, integrate some of that great material and imagery (a la the History Channel expertise) and build the campaign in such a way that it focuses on one of Caesar's subordinates. The player would report to Julius himself, but be sent out to subdue a tribe, secure a border, or raid a region. These campaign maps would be of limited scale, but give the player the chance to manuever and pick the terrain on which to fight (or at least try to). Intelligence of the enemies size, composition, and position, weather, terrain, speed of movement, and fatigue, day/night could all play a part.

To me, keeping things to the scale of an individual commander working in the terrain is the next step for the LA engine. And it would be something that to my knowledge doesn't already exist. Aren't there enough empire building games already?

Once they had that model down, then it could be onto to play one of Hannibal's sub-commanders or one of Alexander's officers.