Sanctus Reach v1.0.13 Beta Patch now available
Posted: Tue Feb 28, 2017 3:30 pm
We have made a few small changes following v1.0.12 and put up an updated patch (details in the beta forum).
Most of the fixes 'are under the hood' but we have
- hopefully fixed the issue some of you had where the game seemed to hang when starting in debug mode
- an error when calculating cover values
And to clarify from v1.0.12
- fast attack units can now move after using both actions to fire if they have movement remaining
We are looking to make this an official update before the end of the week (unless a major issue is reported)
regards
Ben Wilkins
Most of the fixes 'are under the hood' but we have
- hopefully fixed the issue some of you had where the game seemed to hang when starting in debug mode
- an error when calculating cover values
And to clarify from v1.0.12
- fast attack units can now move after using both actions to fire if they have movement remaining
We are looking to make this an official update before the end of the week (unless a major issue is reported)
regards
Ben Wilkins