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Shadows

Posted: Sat Feb 25, 2017 5:25 pm
by Paul59
Does anyone know if there is an easy way to remove/edit the shadow produced by a unit?

thanks

Paul

Re: Shadows

Posted: Sat Feb 25, 2017 6:48 pm
by rbodleyscott
Paul59 wrote:Does anyone know if there is an easy way to remove/edit the shadow produced by a unit?

thanks

Paul
I know that Pat Ward (the artist) changed the shadows in Sengoku Jidai, but I don't know how.

Re: Shadows

Posted: Sat Feb 25, 2017 6:51 pm
by Patrick Ward
Damn! You've blown my cover...

Go to the game folder and then \Data\Lighting\default.txt

Everything you can change is in there.

Re: Shadows

Posted: Sun Aug 13, 2017 9:42 pm
by Dino_SWE
Could someone explain the different parameters in this file and what they do, please.

Like:
Fog?
Bloom?

None of these seem to have any effect when I change the values around...

Thanks :)

Re: Shadows

Posted: Sun Aug 13, 2017 9:58 pm
by rbodleyscott
Dino_SWE wrote:Could someone explain the different parameters in this file and what they do, please.

Like:
Fog?
Bloom?

None of these seem to have any effect when I change the values around...

Thanks :)
Fog: This actually determines the colour of the screen beyond the visible map. Not sure what its other parameters do.

As for the others, I have no clue. Hopefully Pat will answer.

Re: Shadows

Posted: Tue Aug 15, 2017 4:18 pm
by Adebar
Dino_SWE wrote:Could someone explain the different parameters in this file and what they do, please.

Like:
Fog?
Bloom?

None of these seem to have any effect when I change the values around...

Thanks :)
Hello Dino!

I experimented with the settings in default.txt recently.

As mentioned above, Fog determines the colour of the screen beyond the visible map. Also notice the 'haze' visible at the corner of the map when you're zooming max out, it's of the same colour.

START and END seem to determine between which zoom variables the 'haze' will be visible.

The haze can cause problems when the ZOOMLIMIT value in MAPVIEW.txt is set very high, like 1000. Parts of the map facing away from the camera are cloaked by the haze.

Also when zooming max out you might see a white screen at the border of the black map corner, quiet ugly.

Ok, here's what I did to prevent that -

- MAPVIEW.txt :

ZOOMLIMIT 1500
ZOOMINLIMIT 200

This enables a very good overview of even vast maps (as Hobbes' Jankau map)

default.txt (in Lightning folder):

[FOG]
COLOUR 0 0 0
START 1400
END 1500

COLOUR 0 0 0 changes the haze/sceen colour to black (RGB code: http://www.rapidtables.com/web/color/RGB_Color.htm) and eliminates the haze when map is maximal zoomed out.

Result: Bird's eye view of Hobbes' Jankau map (a bit modded) with the altered settings.


Image

I experimented with the Bloom settings too but achieved no visible results worth mentioning.