After 150+ games of multi player, some things to say
Posted: Thu Feb 23, 2017 7:12 pm
1- It does not seem right that the challenger gets to decide who fights him. What I mean by this is that if you post a challenge as the space marines it should be up to the orc player if they want to come at you with Mogroks Lads or the Grukks Rippin Crew. Likewise an orc challenger should not be deciding if he will have his opponent playing Logan or Ragnar or Kroms companies because that should be the choice of the one accepting the challenge.
This will become more of an issue when the game expands and you have more armies to chose from. Will someone offering a challenge be dictating what he plays against even then? If you want to play Chaos but the games being offered are orks against imperial guard what do you do? Put up your own challenge and wait? But you have to guess what your opponent might play, or toss up like six offerings and see what one gets bites?
Seems more reasonable to let the person accepting the challenge to chose the army list they want to draw from, and more like 40K. You dont get to tell your opponents what armies they should show up to the battle with.
2- Please offer a way for us to buy with points the upgrades from the single player game. Grenades would go a long way to adding variety and complexity to games. The special ammo types too. Drop pods.
3- Marines against marines games, and orcs fighting orcs. Some sort of re coloring would need to be offered, or maybe just a simpler way for players to make their own recoloring that can be seen and shared online without needing custom scenarios to do it.
4- A few more units, hopefully a DLC that can come before an actual expansion? The orks are missing a lot of their neat gear that has shown up in several editions of 40K. Mek boys and shock attack gun, and some cyboar riders? It feels right now a little like a chess game with each of the sides having sort of the same stuff. Lightning claw and assault cannon terminator units, space marine attack bikes. Pulsa rokkits would be grand
5- Add the stat that tells a player how much space a troop takes up in a transport to the little id card you can see when selecting your armies. Half the time I forget how much seating each unit needs exactly and end up with a stray ork boy or bloodclaw that I should not have gotten.
Just in case anyone forgot what a Pulsa Rokkit is, it was an awesome orky weapon used to knock down units and make them spend their movement standing back up on their next turn. They were destroyed when they were used, but awesome effective and cheap points wise.
http://wh40k.lexicanum.com/wiki/Pulsa_Rokkit
This will become more of an issue when the game expands and you have more armies to chose from. Will someone offering a challenge be dictating what he plays against even then? If you want to play Chaos but the games being offered are orks against imperial guard what do you do? Put up your own challenge and wait? But you have to guess what your opponent might play, or toss up like six offerings and see what one gets bites?
Seems more reasonable to let the person accepting the challenge to chose the army list they want to draw from, and more like 40K. You dont get to tell your opponents what armies they should show up to the battle with.
2- Please offer a way for us to buy with points the upgrades from the single player game. Grenades would go a long way to adding variety and complexity to games. The special ammo types too. Drop pods.
3- Marines against marines games, and orcs fighting orcs. Some sort of re coloring would need to be offered, or maybe just a simpler way for players to make their own recoloring that can be seen and shared online without needing custom scenarios to do it.
4- A few more units, hopefully a DLC that can come before an actual expansion? The orks are missing a lot of their neat gear that has shown up in several editions of 40K. Mek boys and shock attack gun, and some cyboar riders? It feels right now a little like a chess game with each of the sides having sort of the same stuff. Lightning claw and assault cannon terminator units, space marine attack bikes. Pulsa rokkits would be grand
5- Add the stat that tells a player how much space a troop takes up in a transport to the little id card you can see when selecting your armies. Half the time I forget how much seating each unit needs exactly and end up with a stray ork boy or bloodclaw that I should not have gotten.
Just in case anyone forgot what a Pulsa Rokkit is, it was an awesome orky weapon used to knock down units and make them spend their movement standing back up on their next turn. They were destroyed when they were used, but awesome effective and cheap points wise.
http://wh40k.lexicanum.com/wiki/Pulsa_Rokkit