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Draw should be Major Victory
Posted: Fri Feb 17, 2017 9:14 pm
by Erik2
Custom scenario with one primary objective at start, Krasnovardeysk. This objective has an end-of-scenario condition to prevent the game ending with an early victory.
When the first primary objective and all secondary objectives are met, the second primary objective is enabled. The second enables the third and the third finally enables the Leningrad objective.
All this works fine.
Now take a look at the Order screenshot. Everything looks fine and dandy with all objectives met, there's a German unit in the Krasno objective.
Still the game ends with a draw
Any tips on what may cause this?
Thanks
Re: Draw should be Major Victory
Posted: Fri Feb 17, 2017 9:51 pm
by uran21
It is hard to guess only on the basis of screenshot. Obviously some Effect with objective state is set to failed. If not on the players side check the AI if you did some mission objective for that side. It is also unclear in your explanation how first objective was set from start? Failed? Open?
Re: Draw should be Major Victory
Posted: Sat Feb 18, 2017 10:35 am
by Erik2
The Krasno obj start as failed under Soviet control. But this shouldn't matter as it is German owned from turn-1 in my test.
I did another test setting the Check turn to end minus 1 turn, it will then get the green check-mark before the scenario ends. Also tried starting with Krasno as 'open'.
Didn't work.
It is obviously something with the Krasni... object, but I can't see it.
Probably some silly mistake.
I have added a link to the scenario if anyone has time to look at it.
https://dl.dropboxusercontent.com/u/168 ... grad41.zip
Re: Draw should be Major Victory
Posted: Sat Feb 18, 2017 11:44 am
by uran21
Your trigger event is set to capture VP event. Combined with Check Turn condition it will only trigger if you capture VP on 20th turn.
Re: Draw should be Major Victory
Posted: Sat Feb 18, 2017 12:10 pm
by Erik2
uran21 wrote:Your trigger event is set to capture VP event. Combined with Check Turn condition it will only trigger if you capture VP on 20th turn.
OK, originally I had set the condition to scenario end. Does that mean that it will work only if you capture it on the last turn?
That is odd and I can't see the usefulness of this condition.
I usually use it whenever I need the scenario to continue after all primaries are taken.
Now I'm unsure how to prevent a premature ending as the Krasno primary is the only one at start and it will be the first one to be captured by the Germans.
Any ideas?
Re: Draw should be Major Victory
Posted: Sat Feb 18, 2017 1:18 pm
by uran21
Set the trigger event to Turn Start. Than condition will be checked at 20th turn and if hex is owned by Germans condition will be fulfilled.
Re: Draw should be Major Victory
Posted: Sat Feb 18, 2017 9:19 pm
by Erik2
uran21 wrote:Set the trigger event to Turn Start. Than condition will be checked at 20th turn and if hex is owned by Germans condition will be fulfilled.
OK, I thought it had to be set to 'capture objective' to make the objective work.
Thanks.
Re: Draw should be Major Victory
Posted: Sat Feb 18, 2017 9:46 pm
by uran21
Trigger event defines when certain condition is going to be checked. It exists to economize game processing resources so that game does not have to check all conditions all the time.