Sanctus Reach v1.0.11 Beta patch available
Posted: Thu Feb 16, 2017 10:31 am
Hello everyone
We just wanted to make you aware that Straylight have been continuing working on improvements and fixes for Sanctus Reach and that there is beta patch now (v1.0.11) with these now available.
For details on how to download this please visit the Sanctus Reach Public Beta sub forum
However please note that if you decide to try v1.0.11 (and we hope some of you will) it is not compatible with the release version in multiplayer - so you will not be able to see or play and games started on the release version. You will only be able to play people who also have v1.0.11 whilst using the v1.0.11 beta
Beta v1.0.11 Change List
LoS/Cover Fix - Fixed various bugs that were causing LoS and Cover to not work correctly (note there still might be a few remaining in some missions e.g. 'Back from the Brink')
XP / Abilities bug - Fixed a bug that causing units to occasionally not get abilities
Melee Shock - Fixed a bug where Melee attacks weren't causing Morale reduction
Super Heavy Melee - Increased Knight and Gorkanaut Melee damage, now fixed
Skirmish Force Selection - Campaign Skirmishes will now attempt to pick your levelled up units first in the Selection Pool
Force points rebalance - Slight rebalance of force points cost
Power Armour Increase - Slightly increased the effectiveness of Power Armour
Reaction Display Bug - Fixed Reaction Display Tiles that were showing the wrong information
Transports – loading/unloading now takes 1 action (a way to prevent infantry unloading, shooting and reloading as its an exploit, especially for MP)
View Shading Option - Added View Shading option to the options menu. With this option, units are lit from all angles, making them stand out more
Fixed jumpack units - Fixed a bug that prevented Jumpack units from firing when hovering above terrain fixed
Spirit of the Wolf Ability - Fixed a bug that was causing Spirit of the Wolf to heal Vehicles
Scorched Knight Lore "oversight" - After "Sky Hunt" The Scorched Knight will no longer appear in Skirmish battles (because he's supposed to be dead!)
regards
Ben Wilkins
We just wanted to make you aware that Straylight have been continuing working on improvements and fixes for Sanctus Reach and that there is beta patch now (v1.0.11) with these now available.
For details on how to download this please visit the Sanctus Reach Public Beta sub forum
However please note that if you decide to try v1.0.11 (and we hope some of you will) it is not compatible with the release version in multiplayer - so you will not be able to see or play and games started on the release version. You will only be able to play people who also have v1.0.11 whilst using the v1.0.11 beta
Beta v1.0.11 Change List
LoS/Cover Fix - Fixed various bugs that were causing LoS and Cover to not work correctly (note there still might be a few remaining in some missions e.g. 'Back from the Brink')
XP / Abilities bug - Fixed a bug that causing units to occasionally not get abilities
Melee Shock - Fixed a bug where Melee attacks weren't causing Morale reduction
Super Heavy Melee - Increased Knight and Gorkanaut Melee damage, now fixed
Skirmish Force Selection - Campaign Skirmishes will now attempt to pick your levelled up units first in the Selection Pool
Force points rebalance - Slight rebalance of force points cost
Power Armour Increase - Slightly increased the effectiveness of Power Armour
Reaction Display Bug - Fixed Reaction Display Tiles that were showing the wrong information
Transports – loading/unloading now takes 1 action (a way to prevent infantry unloading, shooting and reloading as its an exploit, especially for MP)
View Shading Option - Added View Shading option to the options menu. With this option, units are lit from all angles, making them stand out more
Fixed jumpack units - Fixed a bug that prevented Jumpack units from firing when hovering above terrain fixed
Spirit of the Wolf Ability - Fixed a bug that was causing Spirit of the Wolf to heal Vehicles
Scorched Knight Lore "oversight" - After "Sky Hunt" The Scorched Knight will no longer appear in Skirmish battles (because he's supposed to be dead!)
regards
Ben Wilkins